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Interactive 360-degree Videos in Ginga-NCL Using Head-Mounted-Displays as Second Screen Devices

Published: 30 November 2020 Publication History

Abstract

The recent availability of HMD devices (Head-Mounted Display) spurred advances in Virtual Reality and Augmented Reality. It allowed scenarios of immersion of users in realistic environments, e.g., synthesized 3D environments for games and simulation, and omnidirectional videos, namely 360° videos. These HMD devices are commonly used in conjunction with home computers or in controlled environments (e.g., museums). However, despite these scenarios, current interactive TV systems still focus on using interactive content in two-dimensional layouts. These systems could use HMDs to provide immersive experiences to viewers. This paper, therefore, presents Guaraná, a player for interactive 360° scenes using HMDs as second screen devices. Guaraná controls a 360 scene execution based on external control from a TV set. Thus, it enables its use in conjunction with an intereactive multimedia application.

References

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Roberto Gerson De Albuquerque Azevedo and Luiz Fernando Gomes Soares. 2012. Embedding 3D objects into NCL multimedia presentations. In Proceedings of the 17th International Conference on 3D Web Technology. 143--151.
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Cited By

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  • (2024)Multidevice Support in the Next Generation of the Brazilian Terrestrial TV SystemProceedings of the 2024 ACM International Conference on Interactive Media Experiences Workshops10.1145/3672406.3672412(34-38)Online publication date: 12-Jun-2024
  • (2022)A Survey of Digital Television Interactivity TechnologiesSensors10.3390/s2217654222:17(6542)Online publication date: 30-Aug-2022

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Information

Published In

cover image ACM Conferences
WebMedia '20: Proceedings of the Brazilian Symposium on Multimedia and the Web
November 2020
364 pages
ISBN:9781450381963
DOI:10.1145/3428658
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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In-Cooperation

  • SBC: Brazilian Computer Society
  • CNPq: Conselho Nacional de Desenvolvimento Cientifico e Tecn
  • CGIBR: Comite Gestor da Internet no Brazil
  • CAPES: Brazilian Higher Education Funding Council

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 November 2020

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Author Tags

  1. 360° video
  2. Extended Reality
  3. Ginga-NCL
  4. Multimedia
  5. Second Screen

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro
  • Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
  • Conselho Nacional de Desenvolvimento Científico e Tecnológico

Conference

WebMedia '20
Sponsor:
WebMedia '20: Brazillian Symposium on Multimedia and the Web
November 30 - December 4, 2020
São Luís, Brazil

Acceptance Rates

WebMedia '20 Paper Acceptance Rate 34 of 87 submissions, 39%;
Overall Acceptance Rate 270 of 873 submissions, 31%

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Cited By

View all
  • (2024)Multidevice Support in the Next Generation of the Brazilian Terrestrial TV SystemProceedings of the 2024 ACM International Conference on Interactive Media Experiences Workshops10.1145/3672406.3672412(34-38)Online publication date: 12-Jun-2024
  • (2022)A Survey of Digital Television Interactivity TechnologiesSensors10.3390/s2217654222:17(6542)Online publication date: 30-Aug-2022

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