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Genetic Optimizing Method for Real-time Monte Carlo Tree Search Problem

Published: 04 November 2021 Publication History

Abstract

Monte Carlo Tree Search is one of the best algorithms for solving board game problems. However, Monte Carlo Tree Search is not suitable for real-time game problem because the problems have uncertainty of opponent’s action and a lot of simulation when determining behavior. We propose a Genetic Optimizing Method to solving the problems encountered when applying Monte Carlo Tree Search to real-time games. Our method helps solve the dilemma of Real-time Monte Carlo Tree Search between simulation and the number of branching factors by utilizing genetic algorithms. Finally, we applied our method to the Real-time Fighting Game to verify its performance.

References

[1]
Cameron Browne 2012. A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games 4, 1(2012), 1–43.
[2]
Man-Je Kim, Kim Jun Suk, Kim Sungjin, James, Kim Min-jung, and Ahn Chang Wook. 2020. Genetic State-Grouping Algorithm for Deep Reinforcement Learning. Expert Systems with Applications 161, 113695 (2020).
[3]
Yoshida Shubu, Ishihara Makoto, Miyazaki Taichi, Nakagawa Yuto, Harada Tomohiro, and Thawonmas Ruck. 2016. Application of Monte-Carlo tree search in a fighting game AI. In 2016 IEEE 5th Global Conference on Consumer Electronics. IEEE, 1–2.
[4]
David Silver 2016. Mastering the Game of Go with Deep Neural Networks and Tree Search. Nature 529, 7587 (2016), 484–489.

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  • (2023)Evolving population method for real-time reinforcement learningExpert Systems with Applications: An International Journal10.1016/j.eswa.2023.120493229:PAOnline publication date: 1-Nov-2023
  1. Genetic Optimizing Method for Real-time Monte Carlo Tree Search Problem

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      cover image ACM Other conferences
      SMA 2020: The 9th International Conference on Smart Media and Applications
      September 2020
      491 pages
      ISBN:9781450389259
      DOI:10.1145/3426020
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 04 November 2021

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      Author Tags

      1. Artificial Intelligence
      2. Evolutionary Computing
      3. Genetic Algorithms
      4. Global Optimization

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      • Short-paper
      • Research
      • Refereed limited

      Funding Sources

      • National Research Foundation ofKorea (NRF) grant
      • National Research Foundation of Korea (NRF) grant fund
      • National Research Foundation of Korea (NRF) grant

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      SMA 2020

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      • (2023)Evolving population method for real-time reinforcement learningExpert Systems with Applications: An International Journal10.1016/j.eswa.2023.120493229:PAOnline publication date: 1-Nov-2023

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