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research-article

Optimising Environmental Educational Narrative Videogames: The Case of ‘A Night in the Forum’

Published: 03 December 2020 Publication History

Abstract

In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles in a more efficient, cost-effective, and valuable way, exploiting their educational, cognitive, and engaging potential for schools and cultural tourism. Environmental Narrative videogames was chosen as a genre suited for this purposes. This article presents how known issues in the production of videogames have been faced, the solutions identified, and results obtained.

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Published In

cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 13, Issue 4
Special Issue on Culture Games and Regular Papers
December 2020
208 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/3441387
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 December 2020
Accepted: 01 September 2020
Revised: 01 August 2020
Received: 01 April 2020
Published in JOCCH Volume 13, Issue 4

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Author Tags

  1. Environmental narrative videogames
  2. applied games
  3. game design
  4. playstation VR
  5. serious games
  6. story grammar
  7. storytelling
  8. virtual archaeology

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