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View all- Pramod D(2024)Gamification in cybersecurity education; a state of the art review and research agendaJournal of Applied Research in Higher Education10.1108/JARHE-02-2024-0072Online publication date: 10-Jun-2024
This paper presents Criminal Investigations, a gamified, scalable web-based framework for teaching and assessing Internet-of-Things (IoT) security skills. Criminal Investigations is packaged as a series of stackable IoT security activities; the current ...
Traditional education continuously faces the challenge of encouraging students to care about the subject material. Edutainment (educational entertainment) has been one of the attempted solutions to this issue. There are several problems with existing ...
Interactive Drama in 3D worlds has great potential for communicating serious themes, however it can become challenging to organize the content in such a way that the theme is communicated clearly while maintaining the feeling of free spatial navigation ...
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