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Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games

Published: 17 September 2020 Publication History

Abstract

One of the most fundamental features of living organisms is their growth, a biological phenomenon that can be considered as a type of slow, tangible output responding to an environmental stimulus or an input. Given the relative slowness of growth, once it becomes part of game mechanics, the feature can lead to slow interactivity and slow gameplay in biotic games – a relatively new type of bio-digital game that enables playful human-microbe interactions. Currently, there is a lack of annotations on existing biotic game design guidelines, that 1) recognise biological slowness as a potentially beneficial feature in game design, and 2) provide specific advice on how organism's slow response time can be effectively incorporated in biotic games. To start addressing these limitations, we report on an initial set of design lessons learnt from our research on slow biotic games. Through these lessons, we have formulated and outlined a set of practical recommendations for prospective designers of slow biotic games.

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    cover image ACM Other conferences
    FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games
    September 2020
    804 pages
    ISBN:9781450388078
    DOI:10.1145/3402942
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 17 September 2020

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    Author Tags

    1. Bio-HCI
    2. Biotic Games
    3. Design Guidelines
    4. Microorganisms
    5. Response Times
    6. Slow Games

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    • Refereed limited

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    Overall Acceptance Rate 152 of 415 submissions, 37%

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    Cited By

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    • (2024)Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642742(1-20)Online publication date: 11-May-2024
    • (2024)Living with Cyanobacteria: Exploring Materiality in Caring for Microbes in Everyday LifeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642039(1-20)Online publication date: 11-May-2024
    • (2023)Cyano-chromic Interface: Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living ArtefactsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596132(820-838)Online publication date: 10-Jul-2023
    • (2023)Designing Interactive Experiences For Gut Health Engagement and ReflectionExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3577058(1-6)Online publication date: 19-Apr-2023
    • (2023)Surfacing Livingness in Microbial DisplaysProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581417(1-21)Online publication date: 19-Apr-2023
    • (2022)Micro-HBI: Human-Biology Interaction With Living Cells, Viruses, and MoleculesFrontiers in Computer Science10.3389/fcomp.2022.8498874Online publication date: 16-May-2022
    • (2022)Gooey Gut Trail: Board Game Play to Understand Human-Microbial InteractionsProceedings of the ACM on Human-Computer Interaction10.1145/35495026:CHI PLAY(1-31)Online publication date: 31-Oct-2022
    • (2021)Virus as Quasi-Living Bio-Material for Interaction Design: Practical, Ethical, and Philosophical ImplicationsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451770(1-7)Online publication date: 8-May-2021
    • (2021)Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive BiodesignInternational Journal of Human–Computer Interaction10.1080/10447318.2021.189884637:17(1583-1597)Online publication date: 5-Apr-2021

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