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Demonstrating Nomon: A Flexible Interface for Noisy Single-Switch Users

Published: 28 April 2022 Publication History

Abstract

Some individuals with motor impairments communicate using a single switch — such as a button click, air puff, or blink. Our software, Nomon, provides a method for single-switch users to select between items on a screen. Nomon’s flexibility stems from its probabilistic selection method, which allows potential options to be arranged arbitrarily rather than requiring they be arranged in a grid. As a result, Nomon can be used for a host of applications — including gaming, drawing, and web browsing. Focusing on accessibility, we updated the Nomon interface in collaboration with a switch user and with experts in Augmentative and Alternative Communication (AAC). We present our updated Nomon interface as an open-source web application.

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MP4 File (3491101.3519892-walkthrough.mp4)
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References

[1]
Nicholas Bonaker, Emli-Mari Nel, Keith Vertanen, and Tamara Broderick. 2022. A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users. CHI Conference on Human Factors in Computing Systems (CHI ’22).
[2]
Tamara Broderick. 2009. Nomon: Efficient communication with a single switch. University of Cambridge. Cambridge, United Kingdom.
[3]
Tamara Broderick and David J. C. MacKay. 2009. Fast and Flexible Selection with a Single Switch. PLoS ONE 4, 10.
[4]
Heidi H. Koester and Richard C. Simpson. 2014. Method for enhancing text entry rate with single-switch scanning. Journal of Rehabilitation Research and Development 51, 6, 995–1012.
[5]
Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2015. Can We Make Dynamic, Accessible and Fun One-Switch Video Games?. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility. ACM New York, NY, USA, 421–422.
[6]
Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2015. Gnomon: Enabling dynamic one-switch games for children with severe motor disabilities. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM New York, NY, USA, 995–1000.
[7]
Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2015. Playable one-switch video games for children with severe motor disabilities based on GNomon. In 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN). IEEE, IEEE New York, NY, USA, 176–185.
[8]
Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2016. Clocks, bars and balls: Design and evaluation of alternative gnomon widgets for children with disabilities. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM New York, NY, USA, 1654–1660.
[9]
Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2017. Design and development of one-switch video games for children with severe motor disabilities. ACM Transactions on Accessible Computing (TACCESS) 10, 4, 1–42.
[10]
Brian Roark, Melanie Fried-Oken, and Chris Gibbons. 2015. Huffman and linear scanning methods with statistical language models. Augmentative and Alternative Communication 31, 1, 37–50.
[11]
Johanna Wellnitz. 2020. Person [svg]. openmoji.org/data/color/svg/1F9D1.svg OpenMoji.

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Published In

cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 28 April 2022

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Author Tags

  1. Augmentative and alternative communication
  2. accessibility
  3. single-switch scanning systems
  4. text entry;

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  • Demonstration
  • Research
  • Refereed limited

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CHI '22
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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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