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abstract

A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone

Published: 08 December 2021 Publication History

Abstract

Drilling teeth is a significant technique for dental learners. However, the existing VR tooth drill training simulators are physically large and costly, which cannot be used at home or classroom for a private study. This work presents a novel low-cost mobile VR dental simulator using off-the-shelf devices, including a mobile HMD and a stylus smartphone. In this system, a 3D-printed physical teeth prop is placed on an EMR stylus smartphone where its stylus tracks the tip position of a physical drill. Unlike existing solutions using haptic/force devices, our approach involving physical contact between the prop and drill tip enables the user’s natural teeth hardness sensation. The use of smartphone stylus would enable significantly more accurate drill position sensing around the teeth than HMD’s accompanying controllers. We also developed VR software to simulate tooth drilling on this setup. This demo will show how our new mobile simulator offers a realistic feeling of drilling teeth.

Supplementary Material

MP4 File (dental_VRST21_submission.mp4)
Supplemental video

References

[1]
Federico Avanzini, Stefania Serafin, and Davide Rocchesso. 2004. Friction sounds for sensory substitution. In ICAD 2004 : The 10th Meeting of the International Conference on Auditory Display. 1–8.
[2]
Moog Inc.[n.d.]. Moog simodont dental trainer. Retrieved October 07, 2021 from https://www.moog.co.jp/markets/medical-dental-simulation/simodont-dental-trainer.html
[3]
Adalberto L Simeone, Eduardo Velloso, and Hans Gellersen. 2015. Substitutional reality: Using the physical environment to design virtual reality experiences. In Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems. 3307–3316.
[4]
Patrick L Strandholt, Oana A Dogaru, Niels C Nilsson, Rolf Nordahl, and Stefania Serafin. 2020. Knock on wood: combining redirected touching and physical props for tool-based interaction in virtual reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 176:1–176:13.
[5]
VOXEL-MAN. [n.d.]. VOXEL-MAN Dental. Retrieved October 07, 2021 from https://www.voxel-man.com/simulators/dental/
[6]
Wacom. [n.d.]. Wacom One. Retrieved October 07, 2021 from https://www.wacom.com/ja-jp/products/pen-displays/wacom-one

Cited By

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  • (2024)Investigating Whether the Mass of a Tool Replica Influences Virtual Training Learning OutcomesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337204130:5(2411-2421)Online publication date: 4-Mar-2024

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Information

Published In

cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2021

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Author Tags

  1. 3D print
  2. EMR stylus
  3. Motion tracking
  4. training simulator

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  • Abstract
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  • Refereed limited

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VRST '21

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Investigating Whether the Mass of a Tool Replica Influences Virtual Training Learning OutcomesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337204130:5(2411-2421)Online publication date: 4-Mar-2024

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