[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3478514.3487628acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
abstract

WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience

Published: 14 December 2021 Publication History

Abstract

We demonstrate WizardOfVR, a personalized emotion-adaptive Virtual Reality (VR) game akin to a Harry Potter experience, which uses using off-the-shelf physiological sensors to create a real-time biofeedback loop between a user’s emotional state and an adaptive VR environment (VRE). In our demo, the user initially trains the system during a calibration process using Electroencephalogram (EEG), Electrodermal Activity (EDA), and Heart Rate Variability (HRV) physiological signals. After calibration, the user will explore a virtual forest with adapting environmental factors based on a ’SanityMeter’ determined by the user’s real-time emotional state. The overall goal is to provide more balanced, immersive, and optimal emotional virtual experiences.

Supplementary Material

MP4 File (sa21xr-20.mp4)
Supplemental video
MP4 File (3478514.3487628.mp4)
presentation

References

[1]
Guillermo Bernal and Pattie Maes. 2017. Emotional beasts: visually expressing emotions through avatars in VR. In Proceedings of the 2017 CHI conference extended abstracts on human factors in computing systems. 2395–2402.
[2]
Margaret M Bradley and Peter J Lang. 1994. Measuring emotion: the self-assessment manikin and the semantic differential. Journal of behavior therapy and experimental psychiatry 25, 1(1994), 49–59.
[3]
Arindam Dey, Hao Chen, Mark Billinghurst, and Robert W Lindeman. 2018. Effects of Manipulating Physiological Feedback in Immersive Virtual Environments. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. ACM, 101–111.
[4]
Paul Ed Ekman and Richard J Davidson. 1994. The nature of emotion: Fundamental questions.Oxford University Press.
[5]
Barbara L Fredrickson. 2001. The role of positive emotions in positive psychology: the broaden-and-build theory of positive emotions.American psychologist 56, 3 (2001), 218.
[6]
Kunal Gupta, Jovana Lazarevic, Yun Suen Pai, and Mark Billinghurst. 2020. AffectivelyVR: Towards VR Personalized Emotion Recognition. In 26th ACM Symposium on Virtual Reality Software and Technology. 1–3.
[7]
Javier Marín-Morales, Carmen Llinares, Jaime Guixeres, and Mariano Alcañiz. 2020. Emotion recognition in immersive virtual reality: From statistics to affective computing. Sensors 20, 18 (2020), 5163.
[8]
Justin Munafo, Meg Diedrick, and Thomas A Stoffregen. 2017. The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. Experimental brain research 235, 3 (2017), 889–901.

Cited By

View all
  • (2024)Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual RealityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650830(1-7)Online publication date: 11-May-2024
  • (2023)EEG-Based Brain-Computer Interactions in Immersive Virtual and Augmented Reality: A Systematic ReviewProceedings of the ACM on Human-Computer Interaction10.1145/35932267:EICS(1-33)Online publication date: 19-Jun-2023
  • (2023)VRdoGraphy: An Empathic VR Photography Experience2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00352(1013-1014)Online publication date: Mar-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SA '21 XR: SIGGRAPH Asia 2021 XR
December 2021
40 pages
ISBN:9781450390750
DOI:10.1145/3478514
  • Editors:
  • Shuzo John Shiota,
  • Ayumi Kimura,
  • Christian Sandor,
  • Maki Sugimoto
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 December 2021

Check for updates

Author Tags

  1. EEG
  2. Emotion Adaptive
  3. HRV
  4. Physiological Information
  5. Virtual Reality

Qualifiers

  • Abstract
  • Research
  • Refereed limited

Funding Sources

  • Empathic Computing Programme research grant under the Entrepreneurial Universities (EU) initiative of New Zealand

Conference

SA '21
Sponsor:
SA '21: SIGGRAPH Asia 2021
December 14 - 17, 2021
Tokyo, Japan

Acceptance Rates

Overall Acceptance Rate 178 of 869 submissions, 20%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)76
  • Downloads (Last 6 weeks)4
Reflects downloads up to 11 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual RealityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650830(1-7)Online publication date: 11-May-2024
  • (2023)EEG-Based Brain-Computer Interactions in Immersive Virtual and Augmented Reality: A Systematic ReviewProceedings of the ACM on Human-Computer Interaction10.1145/35932267:EICS(1-33)Online publication date: 19-Jun-2023
  • (2023)VRdoGraphy: An Empathic VR Photography Experience2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00352(1013-1014)Online publication date: Mar-2023
  • (2023)Project Corvus: A Virtual Reality Horror Tool for Improving Self-Efficacy2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00140(652-656)Online publication date: 16-Oct-2023
  • (2023)Exploring Emotion Analysis Using Artificial Intelligence, Geospatial Information Systems, and Extended Reality for Urban ServicesIEEE Access10.1109/ACCESS.2023.330763911(92478-92495)Online publication date: 2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media