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10.1145/3475946.3480960acmconferencesArticle/Chapter ViewAbstractPublication PagesscaConference Proceedingsconference-collections
abstract

Two-Stage Motion Editing Interface for Character Animation

Published: 09 September 2021 Publication History

Abstract

In this paper, we propose a user interface that enables users to intuitively retrieve relevant motions from a database and edit them by drawing motion trajectories on the screen. This system consists of two-stage operations to provide global-level and local-level motion editing: a global stage that enables users to design the body movement in virtual space roughly, and a local stage that enables users to design detailed movements such as limbs movement. We verified the proposed system with character animation editing with both global and local stages.

References

[1]
2021. CMU Graphics Lab Motion Capture Database. http://mocap.cs.cmu.edu./.
[2]
Martin Guay, Rémi Ronfard, Michael Gleicher, and Marie-Paule Cani. 2015. Space-Time Sketching of Character Animation. ACM Transactions on Graphics 34, 4 (2015), 118:1–118:10. https://doi.org/10.1145/2766893
[3]
Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. 2021. dualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching. CoRR abs/2104.12297(2021). arxiv:2104.12297https://arxiv.org/abs/2104.12297
[4]
Yong Jae Lee, C. Lawrence Zitnick, and Michael F. Cohen. 2011. ShadowDraw: Real-Time User Guidance for Freehand Drawing. ACM Transactions on Graphics 30, 4 (2011), 27:1–27:10. https://doi.org/10.1145/2010324.1964922

Cited By

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  • (2024)DualSmoke: Sketch-based smoke illustration design with two-stage generative modelComputational Visual Media10.1007/s41095-022-0318-010:5(965-979)Online publication date: 8-Feb-2024
  • (2023)DualMotion: Global-to-Local Casual Motion Design for Character AnimationsIEICE Transactions on Information and Systems10.1587/transinf.2022IIP0011E106.D:4(459-468)Online publication date: 1-Apr-2023
  • (2022)Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response VideosHCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging10.1007/978-3-031-17902-0_16(215-225)Online publication date: 26-Jun-2022

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Information

Published In

cover image ACM Conferences
SCA '21: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
September 2021
16 pages
ISBN:9781450386760
DOI:10.1145/3475946
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 September 2021

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Author Tags

  1. Character animation
  2. sketch-based interface

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  • Research
  • Refereed limited

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SCA '21
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Overall Acceptance Rate 183 of 487 submissions, 38%

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Cited By

View all
  • (2024)DualSmoke: Sketch-based smoke illustration design with two-stage generative modelComputational Visual Media10.1007/s41095-022-0318-010:5(965-979)Online publication date: 8-Feb-2024
  • (2023)DualMotion: Global-to-Local Casual Motion Design for Character AnimationsIEICE Transactions on Information and Systems10.1587/transinf.2022IIP0011E106.D:4(459-468)Online publication date: 1-Apr-2023
  • (2022)Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response VideosHCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging10.1007/978-3-031-17902-0_16(215-225)Online publication date: 26-Jun-2022

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