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Space Vision: Developing a Game for Vision Screening and Home-Based Monitoring

Published: 06 October 2021 Publication History

Abstract

This paper presents a novel mobile serious game, "Space Vision", which uses a hidden-object mechanic with fiducial marker detection to gamify a clinical test of visual acuity - a key marker of childhood eye disease. For Space Vision to become a credible clinical tool that can facilitate the screening and home-monitoring of children's visual acuity, it must be able to sustain player engagement over the extended durations required to detect vision abnormalities. Hence, we pay particular attention to developing effective game characters - a crucial aspect of children's game design. Using an early prototype with 13 school children (aged 5-6 years), we investigate player experiences through a series of evaluation sessions, involving a single one-to-one observational playtest, semi-structured interview, and ideation activity with each child. Thematic analysis of our session video recordings, written observations, and ideation artefacts, found that future game iterations must: increase resonance between players and game characters by providing aesthetic and behavioural customisation, embrace more anthropomorphic styling, better imbue narratives pertaining to children's life scripts, and feature fantasy character powers as a form of self-expression. Meanwhile, greater physical device support and digital incentivisation of body posture and head position are key to improving the reliability of the visual acuity measurement.

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  • (2024)Realization of Game Mechanics in Virtual Reality for Amblyopia TreatmentIEEE Access10.1109/ACCESS.2024.347221712(145018-145037)Online publication date: 2024
  • (2022)Android Game for Amblyopia Treatment: A Prospective StudyComputer Networks, Big Data and IoT10.1007/978-981-19-0898-9_64(853-862)Online publication date: 22-May-2022

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CHI PLAY
CHI PLAY
September 2021
1535 pages
EISSN:2573-0142
DOI:10.1145/3490463
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 October 2021
Published in PACMHCI Volume 5, Issue CHI PLAY

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  1. games for health
  2. serious games
  3. vision health

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  • (2024)Realization of Game Mechanics in Virtual Reality for Amblyopia TreatmentIEEE Access10.1109/ACCESS.2024.347221712(145018-145037)Online publication date: 2024
  • (2022)Android Game for Amblyopia Treatment: A Prospective StudyComputer Networks, Big Data and IoT10.1007/978-981-19-0898-9_64(853-862)Online publication date: 22-May-2022

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