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Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions

Published: 06 October 2021 Publication History

Abstract

Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an empirical study of how level design patterns impact curiosity-driven exploration in a 3D open-world video game. 254 participants played a game in an empirical study using a between-subjects factorial design, testing 4 variables: presence or absence of patterns, goal or open-ended, nature and alien aesthetic, and assured or unassured compensation. Data collection consisted of in-game metrics and emotion word prompts as well as post-game questionnaires. Results show that design patterns invoke heightened exploration, but this effect is influenced by the presence of an explicit goal or monetary compensation. There appear to be many motivations behind exploratory behavior in games, with patterns raising expectations in players. A disposition for curiosity (i.e. 'trait curiosity') was not found to influence exploration. We interpret and discuss the impact of the conditions, individual patterns, and player motivations.

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  • (2024)Guiding Students in Using LLMs in Supported Learning Environments: Effects on Interaction Dynamics, Learner Performance, Confidence, and TrustProceedings of the ACM on Human-Computer Interaction10.1145/36870388:CSCW2(1-30)Online publication date: 8-Nov-2024
  • (2024)Questions without Answers: Enjoyment of Irresolution in Mystery Player ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36771008:CHI PLAY(1-28)Online publication date: 15-Oct-2024
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Published In

cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CHI PLAY
CHI PLAY
September 2021
1535 pages
EISSN:2573-0142
DOI:10.1145/3490463
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 October 2021
Published in PACMHCI Volume 5, Issue CHI PLAY

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Author Tags

  1. curiosity
  2. design patterns
  3. exploration
  4. game user research
  5. player experience
  6. player motivation
  7. video game design

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Cited By

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  • (2024)A comunicação não verbal e o level design silencioso de ScornBlucher Design Proceedings10.5151/cidiconcic2023-112_649805(1664-1671)Online publication date: Jun-2024
  • (2024)Guiding Students in Using LLMs in Supported Learning Environments: Effects on Interaction Dynamics, Learner Performance, Confidence, and TrustProceedings of the ACM on Human-Computer Interaction10.1145/36870388:CSCW2(1-30)Online publication date: 8-Nov-2024
  • (2024)Questions without Answers: Enjoyment of Irresolution in Mystery Player ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36771008:CHI PLAY(1-28)Online publication date: 15-Oct-2024
  • (2024)Five CHI PLAY Papers I Like: On Championing Published Work That Has MeritCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678868(279-281)Online publication date: 14-Oct-2024
  • (2024)Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary TaskCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678811(4-10)Online publication date: 14-Oct-2024
  • (2024)Exploring Curiosity in Games: A Framework and Questionnaire Study of Player PerspectivesInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2325171(1-16)Online publication date: 6-Mar-2024
  • (2024)A Review of Game Design Techniques for Evoking and Managing CuriosityArtsIT, Interactivity and Game Creation10.1007/978-3-031-55312-7_9(111-126)Online publication date: 21-Mar-2024
  • (2023)Work in Progress: Examining the KEEN 3Cs Framework Using Content Analysis and Expert Review2023 ASEE Annual Conference & Exposition Proceedings10.18260/1-2--44254Online publication date: Jun-2023
  • (2023)Towards Understanding the Role of Curiosity in Puzzle DesignCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616070(17-21)Online publication date: 6-Oct-2023
  • (2022)Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3Proceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572926(310-318)Online publication date: 29-Nov-2022
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