[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
research-article

Towards Tangible Cultural Heritage Experiences—Enriching VR-based Object Inspection with Haptic Feedback

Published: 14 December 2021 Publication History

Abstract

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this article, we focus on enriching VR-based object inspection by additional haptic feedback, thereby creating tangible cultural heritage experiences. For this purpose, we present an approach for interactive and collaborative VR-based object inspection and annotation. Our system supports high-quality 3D models with accurate reflectance characteristics while additionally providing haptic feedback regarding shape features of the object based on a 3D printed replica. The digital object model in terms of a printable representation of the geometry as well as reflectance characteristics are stored in a compact and streamable representation on a central server, which streams the data to remotely connected users/clients. The latter can jointly perform an interactive inspection of the object in VR with additional haptic feedback through the 3D printed replica. Evaluations regarding system performance, visual quality of the considered models, as well as insights from a user study indicate an improved interaction, assessment, and experience of the considered objects.

Supplementary Material

krumpen (krumpen.zip)
Supplemental movie, appendix, image and software files for, Towards Tangible Cultural Heritage Experiences—Enriching VR-based Object Inspection with Haptic Feedback

References

[1]
M. K. Bekele, R. Pierdicca, E. Frontoni, E. S. Malinverni, and J. Gain. 2018. A survey of augmented, virtual, and mixed reality for cultural heritage. J. Comput. Cult. Herit. 11, 2 (2018), 7:1–7:36.
[2]
W. Benjamin. 1935. The work of art in the age of mechanical reproduction (written 1935 as Das Kunstwerk im Zeitalter Seiner Technischen Reproduzierbarkeit).
[3]
A. Bonci, P. Clini, R. Martin, M. Pirani, R. Quattrini, and A. Raikov. 2018. Collaborative intelligence cyber-physical system for the valorization and re-use of cultural heritage. J. Inf. Technol. Construct. 23 (2018), 305–323.
[4]
J. Carmigniani, B. Furht, M. Anisetti, P. Ceravolo, E. Damiani, and M. Ivkovic. 2011. Augmented reality technologies, systems and applications. Multim. Tools Applic. 51, 1 (2011), 341–377.
[5]
Y. Collet and C. Turner. 2016. Smaller and Faster Data Compression with Zstandard. Retrieved from https://code.fb.com/core-data/smaller-and-faster-data-compression-with-zstandard/.
[6]
F. D’Agnano, C. Balletti, F. Guerra, and P. Vernier. 2015. Tooteko: A case study of augmented reality for an accessible cultural heritage. digitization, 3D printing and sensors for an audio-tactile experience. Int. Arch. Photogram. Rem. Sens. Spatial Inf. Sci. 40, 5 (2015), 207.
[7]
K. J. Dana, S. K. Nayar, B. van Ginneken, and J. J. Koenderink. 1997. Reflectance and texture of real-world surfaces. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR). 151–157.
[8]
W. Dangxiao, G. Yuan, L. Shiyi, Z. Yuru, X. Weiliang, and X. Jing. 2019. Haptic display for virtual reality: Progress and challenges. Virt. Real. Intell. Hardw. 1, 2 (2019), 136–162.
[9]
P. Debevec. 2006. Image-based lighting. In Proceedings of the ACM SIGGRAPH 2006 Courses.
[10]
T. G. Dulecha, F. A. Fanni, F. Ponchio, F. Pellacini, and A. Giachetti. 2020. Neural reflectance transformation imaging. Vis. Comput. 36, 10 (2020), 2161–2174.
[11]
J. Filip, R. Vavra, M. Haindl, P. Zid, M. Krupika, and V. Havran. 2013. BRDF slices: Accurate adaptive anisotropic appearance acquisition. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 1468–1473.
[12]
A. Franzluebbers and K. Johnsen. 2018. Performance benefits of high-fidelity passive haptic feedback in virtual reality training. In Proceedings of the Symposium on Spatial User Interaction. 16–24.
[13]
A. Giachetti, I. M. Ciortan, C. Daffara, G. Marchioro, R. Pintus, and E. Gobbetti. 2018. A novel framework for highlight reflectance transformation imaging. Comput. Vis. Image Underst. 168 (2018), 118–131.
[14]
E. Graeme, M. Kirk, and M. Tom. 2010. Archaeological applications of polynomial texture mapping: Analysis, conservation and representation. J. Archaeol. Sci. 37, 8 (2010), 2040–2050.
[15]
M. Haindl and J. Filip. 2007. Extreme compression and modeling of bidirectional texture function. IEEE Trans. Pattern Anal. Mach. Intell. 29, 10 (2007), 1859–1865.
[16]
M. Haindl and J. Filip. 2013. Visual Texture: Accurate Material Appearance Measurement, Representation and Modeling. Springer.
[17]
A. Hanus, M. Hoover, A. Lim, and J. Miller. 2019. A collaborative virtual reality escape room with passive haptics. In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 1413–1414.
[18]
V. Havran, J. Filip, and K. Myszkowski. 2010. Bidirectional texture function compression based on multi-level vector quantization. In Computer Graphics Forum, Vol. 29. The Eurographics Association, 175–190.
[19]
V. Havran, J. Hošek, Š. Němcová, J. Čáp, and J. Bittner. 2017. Lightdrum-Portable light stage for accurate BTF measurement on site. Sensors 17, 3 (2017), 423.
[20]
T. Hawkins, J. Cohen, and P. Debevec. 2001. A photometric approach to digitizing cultural artifacts. In Proceedings of the Conference on Virtual Reality, Archeology, and Cultural Heritage. 333–342.
[21]
T. Hawkins, P. Einarsson, and P. E. Debevec. 2005. A dual light stage. Rend. Techniq. 5 (2005), 91–98.
[22]
M. Holroyd, J. Lawrence, and T. Zickler. 2010. A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance. ACM Trans. Graph. 29, 4 (2010), 99:1–99:12.
[23]
M. Holroyd, Ja. Lawrence, and T. Zickler. 2010. A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance. ACM Trans. Graph. 29, 4 (2010), 1–12.
[24]
R. D. Joyce and S. Robinson. 2017. Passive haptics to enhance virtual reality simulations. In Proceedings of the AIAA Modeling and Simulation Technologies Conference. 1313.
[25]
J. Köhler, T. Nöll, G. Reis, and D. Stricker. 2013. A full-spherical device for simultaneous geometry and reflectance acquisition. In Proceedings of the IEEE Workshop on Applications of Computer Vision (WACV). 355–362.
[26]
M. L. Koudelka, S. Magda, P. N. Belhumeur, and D. J. Kriegman. 2003. Acquisition, compression, and synthesis of bidirectional texture functions. In Proceedings of the 3rd International Workshop on Texture Analysis and Synthesis (Texture’03). 59–64.
[27]
S. Krumpen, M. Weinmann, and R. Klein. 2017. OctreeBTFs—A compact, seamless and distortion-free reflectance representation. Comput. Graph. 68 (2017), 21–31.
[28]
K. S. Ladefoged and C. B. Madsen. 2019. Spatially-varying diffuse reflectance capture using irradiance map rendering for image-based modeling applications. In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 46–54.
[29]
H. P. A. Lensch, J. Kautz, M. Goesele, W. Heidrich, and H.-P. Seidel. 2003. Image-based reconstruction of spatial appearance and geometric detail. ACM Trans. Graph. 22, 2 (2003), 234–257.
[30]
R. W. Lindeman, J. L. Sibert, and J. K. Hahn. 1999. Hand-held windows: Towards effective 2D interaction in immersive virtual environments. In Proceedings IEEE Virtual Reality (Cat. No. 99CB36316). IEEE, 205–212.
[31]
T. Malzbender, D. Gelb, and H. Wolters. 2001. Polynomial texture maps. In Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques. 519–528.
[32]
P. Milgram and F. Kishino. 1994. A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. 77, 12 (1994), 1321–1329.
[33]
M. R. Mine, F. P. Brooks, and C. H. Sequin. 1997. Moving objects in space: Exploiting proprioception in virtual-environment interaction. In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques. 19–26.
[34]
M. Mudge, T. Malzbender, A. Chalmers, R. Scopigno, J. Davis, O. Wang, P. Gunawardane, M. Ashley, M. Doerr, A. Proenca, and J. Barbosa. 2008. Image-based empirical information acquisition, scientific reliability, and long-term digital preservation for the natural sciences and cultural heritage. In Eurographics 2008 - Tutorials. The Eurographics Association.
[35]
M. Mudge, T. Malzbender, C. Schroer, and M. Lum. 2006. New reflection transformation imaging methods for rock art and multiple-viewpoint display. In Proceedings of the 7th International Conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage. 195–202.
[36]
R. Nagao, K. Matsumoto, T. Narumi, T. Tanikawa, and M. Hirose. 2018. Ascending and descending in virtual reality: Simple and safe system using passive haptics. IEEE Trans. Visual. Comput. Graph. 24, 4 (2018), 1584–1593.
[37]
G. Nam, J. H. Lee, D. Gutierrez, and M. H Kim. 2018. Practical SVBRDF acquisition of 3D objects with unstructured flash photography. ACM Trans. Graph. 37, 6 (2018), 1–12.
[38]
F. E. Nicodemus, J. C. Richmond, J. J. Hsia, I. W Ginsberg, T. Limperis et al. 1977. Geometrical Considerations and Nomenclature for Reflectance. Vol. 160.
[39]
T. Nöll, J. Köhler, G. Reis, and D. Stricker. 2013. Faithful, compact and complete digitization of cultural heritage using a full-spherical scanner. In Proceedings of the Digital Heritage International Congress (DigitalHeritage). 15–22.
[40]
T. Nöll, J. Köhler, G. Reis, and D. Stricker. 2015. Fully automatic, omnidirectional acquisition of geometry and appearance in the context of cultural heritage preservation. J. Comput. Cult. Herit. 8, 1 (2015), 1–28.
[41]
G. Palma, M. Callieri, M. Dellepiane, and R. Scopigno. 2012. A statistical method for SVBRDF approximation from video sequences in general lighting conditions. Comput. Graph. Forum (Proceedings of the Eurographics Symposium on Rendering) 31, 4 (2012), 1491–1500.
[42]
J. S. Pierce, B. C. Stearns, and R. Pausch. 1999. Voodoo dolls: Seamless interaction at multiple scales in virtual environments. In Proceedings of the Symposium on Interactive 3D Graphics. 141–145.
[43]
F. Ponchio, M. Corsini, and R. Scopigno. 2018. A compact representation of relightable images for the web. In Proceedings of the 23rd International ACM Conference on 3D Web Technology.
[44]
PresenterMedia. 2019. PowerPoint Templates, 3D Animations, and Clipart. Retrieved from https://presentermedia.com/.
[45]
G. Rainer, A. Ghosh, W. Jakob, and T. Weyrich. 2020. Unified neural encoding of BTFs. Comput. Graph. Forum 39, 2 (2020), 167–178.
[46]
G. Rainer, W. Jakob, A. Ghosh, and T. Weyrich. 2019. Neural BTF compression and interpolation. In Computer Graphics Forum, Vol. 38. The Eurographics Asscociation, 235–244.
[47]
R. Ruiters and R. Klein. 2009. BTF compression via sparse tensor decomposition. In Computer Graphics Forum, Vol. 28. The Eurographics Asscociation, 1181–1188.
[48]
P. Santos, M. Ritz, R. Tausch, H. Schmedt, R. Monroy, A. De Stefano, O. Posniak, C. Fuhrmann, and D. W. Fellner. 2014. CultLab3D: On the verge of 3D mass digitization. In Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage. 65–73.
[49]
C. Schwartz, R. Ruiters, and R. Klein. 2013. Level-of-detail streaming and rendering using bidirectional sparse virtual texture functions. Comput. Graph. Forum (Proc. of Pacific Graphics) 32, 7 (2013), 345–354.
[50]
C. Schwartz, R. Ruiters, M. Weinmann, and R. Klein. 2013. WebGL-based streaming and presentation of objects with bidirectional texture functions. J. Comput. Cult. Herit. 6, 3 (2013), 11:1–11:21.
[51]
C. Schwartz, R. Sarlette, M. Weinmann, M. Rump, and R. Klein. 2014. Design and implementation of practical bidirectional texture function measurement devices focusing on the developments at the university of bonn. Sensors 14, 5 (2014), 7753–7819.
[52]
C. Schwartz, M. Weinmann, R. Ruiters, and R. Klein. 2011. Integrated high-quality acquisition of geometry and appearance for cultural heritage. In Proceedings of the International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST). 25–32.
[53]
Y. Tsai, K. Fang, W. Lin, and Z. Shih. 2010. Modeling bidirectional texture functions with multivariate spherical radial basis functions. IEEE Transactions on Pattern Analysis and Machine Intelligence 33, 7 (2010), 1356–1369.
[54]
D. Tsetserukou, A. Neviarouskaya, H. Prendinger, N. Kawakami, M. Ishizuka, and S. Tachi. 2009. Enhancing mediated interpersonal communication through affective haptics. In Intelligent Technologies for Interactive Entertainment. 246–251.
[55]
D. Tsetserukou, A. Neviarouskaya, H. Prendinger, N. Kawakami, and S. Tachi. 2009. Affective haptics in emotional communication. In 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops. 1–6.
[56]
B. Tunwattanapong, G. Fyffe, P. Graham, J. Busch, X. Yu, A. Ghosh, and P. Debevec. 2013. Acquiring reflectance and shape from continuous spherical harmonic illumination. ACM Transactions on Graphics (TOG) 32, 4 (2013), 1–12.
[57]
M. Weinmann, F. Langguth, M. Goesele, and R. Klein. 2016. Advances in geometry and reflectance acquisition. In Eurographics 2016 Tutorials.
[58]
M. Weinmann, C. Schwartz, R. Ruiters, and R. Klein. 2011. A multi-camera, multi-projector super-resolution framework for structured light. In Proceedings of the International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT). 397–404.
[59]
T. Weyrich, J. Lawrence, H. P. A. Lensch, S. Rusinkiewicz, and T. Zickler. 2009. Principles of appearance acquisition and representation. Foundations and Trends in Computer Graphics and Vision 4, 2 (2009), 75–191.
[60]
H. Wu, J.e Dorsey, and H. Rushmeier. 2011. A sparse parametric mixture model for BTF compression, editing and rendering. In Computer Graphics Forum, Vol. 30. 465–473.
[61]
Q. Zhao. 2009. A survey on virtual reality. Science in China Series F: Information Sciences 52, 3 (2009), 348–400.

Cited By

View all
  • (2024)Evaluating Visual-Spatiotemporal Co-Registration of a Physics-Based Virtual Reality Haptic InterfaceIEEE Access10.1109/ACCESS.2024.339118612(57017-57032)Online publication date: 2024
  • (2023)When “Old” Meets “New”: Unlocking the Future of Innovative Technology Implementation in Heritage TourismJournal of Hospitality & Tourism Research10.1177/10963480231205767Online publication date: 3-Nov-2023
  • (2023)Hands on the Past: Towards a Conceptual Framework for Developing and Evaluating Tangible AR Interfaces for Historical ArtefactsProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638445(340-349)Online publication date: 2-Dec-2023
  • Show More Cited By

Index Terms

  1. Towards Tangible Cultural Heritage Experiences—Enriching VR-based Object Inspection with Haptic Feedback

        Recommendations

        Comments

        Please enable JavaScript to view thecomments powered by Disqus.

        Information & Contributors

        Information

        Published In

        cover image Journal on Computing and Cultural Heritage
        Journal on Computing and Cultural Heritage   Volume 15, Issue 1
        February 2022
        348 pages
        ISSN:1556-4673
        EISSN:1556-4711
        DOI:10.1145/3505194
        Issue’s Table of Contents

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 14 December 2021
        Accepted: 01 June 2021
        Revised: 01 May 2021
        Received: 01 February 2021
        Published in JOCCH Volume 15, Issue 1

        Permissions

        Request permissions for this article.

        Check for updates

        Author Tags

        1. Tangible cultural heritage
        2. reflectance
        3. bidirectional texture functions
        4. haptic feedback
        5. 3D printing

        Qualifiers

        • Research-article
        • Refereed

        Funding Sources

        • NFDI4Culture - Consortium for research data on material and immaterial cultural heritage

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)340
        • Downloads (Last 6 weeks)46
        Reflects downloads up to 13 Jan 2025

        Other Metrics

        Citations

        Cited By

        View all
        • (2024)Evaluating Visual-Spatiotemporal Co-Registration of a Physics-Based Virtual Reality Haptic InterfaceIEEE Access10.1109/ACCESS.2024.339118612(57017-57032)Online publication date: 2024
        • (2023)When “Old” Meets “New”: Unlocking the Future of Innovative Technology Implementation in Heritage TourismJournal of Hospitality & Tourism Research10.1177/10963480231205767Online publication date: 3-Nov-2023
        • (2023)Hands on the Past: Towards a Conceptual Framework for Developing and Evaluating Tangible AR Interfaces for Historical ArtefactsProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638445(340-349)Online publication date: 2-Dec-2023
        • (2023)A Lightweight Haptic Feedback Glove Employing Normal Indentation, Lateral Skin Stretch and both Softness and Hardness Rendering2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00113(525-530)Online publication date: 16-Oct-2023
        • (2023)Evaluation of an HMD-Based Multisensory Virtual Museum Experience for Enhancing Sense of PresenceIEEE Access10.1109/ACCESS.2023.331113511(100295-100308)Online publication date: 2023
        • (2023)Digital Restoration of Cultural Heritage With Data-Driven Computing: A SurveyIEEE Access10.1109/ACCESS.2023.328063911(53939-53977)Online publication date: 2023
        • (2022)Digital Heritage, the Possibilities of Information Visualisation through Extended Reality ToolsHeritage10.3390/heritage60100066:1(112-131)Online publication date: 22-Dec-2022
        • (2022)Creating a Haptic 3D Model of Wenceslas Hill in OlomoucApplied Sciences10.3390/app12211081712:21(10817)Online publication date: 25-Oct-2022
        • (2022)Preservation of Cultural Heritage Using Virtual Reality Technologies and Haptic Feedback: A Prototype and Case Study on Antique Carpentry ToolsApplied Sciences10.3390/app1216800212:16(8002)Online publication date: 10-Aug-2022

        View Options

        Login options

        Full Access

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        Full Text

        View this article in Full Text.

        Full Text

        HTML Format

        View this article in HTML Format.

        HTML Format

        Media

        Figures

        Other

        Tables

        Share

        Share

        Share this Publication link

        Share on social media