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Encouraging users in waste sorting using deep neural networks and gamification

Published: 09 September 2021 Publication History

Abstract

In recent years, the focus on sustainability has grown by everyone, including policymakers, companies, and consumers. In this perspective, recycling plays an important role because it allows to reduce the amount of waste to be disposed of, at the same time reducing the need for raw materials. This paper presents ScanBage, a web application designed and developed to support users in separating waste collection. It exploits two machine learning algorithms to automatically classify garbage categories and it employs Gamification elements with the aim of increasing user involvement.

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  • (2024)From Seed to Compost: A Systematic Review of the Impact of Digital Technologies Across the Community Food System LifecycleProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685396(1-17)Online publication date: 13-Oct-2024
  • (2024)An AI-infused Educational Technology to Cultivate Self-directed Learning in Sustainable Waste ManagementProceedings of the 2024 International Conference on Information Technology for Social Good10.1145/3677525.3678652(127-134)Online publication date: 4-Sep-2024
  • (2024)Multimodal Dual Cross-Attention Fusion Strategy for Autonomous Garbage Classification SystemIEEE Transactions on Industrial Informatics10.1109/TII.2024.343550820:11(13319-13329)Online publication date: Nov-2024
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      cover image ACM Conferences
      GoodIT '21: Proceedings of the Conference on Information Technology for Social Good
      September 2021
      345 pages
      ISBN:9781450384780
      DOI:10.1145/3462203
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 09 September 2021

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      Author Tags

      1. convolutional neural networks
      2. deep learning
      3. gamification
      4. human-centered design
      5. intelligent waste sorting
      6. support vector machine

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      View all
      • (2024)From Seed to Compost: A Systematic Review of the Impact of Digital Technologies Across the Community Food System LifecycleProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685396(1-17)Online publication date: 13-Oct-2024
      • (2024)An AI-infused Educational Technology to Cultivate Self-directed Learning in Sustainable Waste ManagementProceedings of the 2024 International Conference on Information Technology for Social Good10.1145/3677525.3678652(127-134)Online publication date: 4-Sep-2024
      • (2024)Multimodal Dual Cross-Attention Fusion Strategy for Autonomous Garbage Classification SystemIEEE Transactions on Industrial Informatics10.1109/TII.2024.343550820:11(13319-13329)Online publication date: Nov-2024
      • (2024)Serious Practices for Interactive Waste Sorting Mini-gameSerious Games10.1007/978-3-031-74138-8_11(134-141)Online publication date: 31-Oct-2024
      • (2022)A Convolutional Neural Network Based on Transfer Learning for Medical Waste Classification During Pandemic Covid-192022 International Seminar on Intelligent Technology and Its Applications (ISITIA)10.1109/ISITIA56226.2022.9855374(86-91)Online publication date: 20-Jul-2022

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