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FabO: Integrating Fabrication with a Player’s Gameplay in Existing Digital Games

Published: 22 June 2021 Publication History

Abstract

Fabricating objects from a player’s gameplay, for example, collectibles of valuable game items, or custom game controllers shaped from game objects, expands ways to engage with digital games. Researchers currently create such integrated fabrication games from scratch, which is time-consuming and misses the potential of integrating fabrication with the myriad existing games. Integrating fabrication with the real-time gameplay of existing games, however, is challenging without access to the source files.
To address this challenge, we present a framework that uses on-screen visual content to integrate fabrication with existing digital games. To implement this framework, we built the FabO toolkit, in which (1) designers use the FabO designer interface to choose the gameplay moments for fabrication and tag the associated on-screen visual cues; (2) players then use the FabO player interface which monitors their gameplay, identifies these cues and auto-generates the fabrication files for the game objects. Results from our two user studies show that FabO supported in integrating fabrication with diverse games while augmenting players’ experience. We discuss insights from our studies on choosing suitable on-screen visual content and gameplay moments for seamless integration of fabrication.

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Cited By

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  • (2024)DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642243(1-20)Online publication date: 11-May-2024
  • (2023)The Reflective Make-AR In-Action: Using Augmented Reality for Reflection-based Learning of MakerskillsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585850(1-6)Online publication date: 19-Apr-2023
  • (2023)Understanding the educators’ practices in makerspaces for the design of education toolsEducational technology research and development10.1007/s11423-023-10305-172:1(329-358)Online publication date: 27-Nov-2023
  • Show More Cited By

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cover image ACM Conferences
C&C '21: Proceedings of the 13th Conference on Creativity and Cognition
June 2021
581 pages
ISBN:9781450383769
DOI:10.1145/3450741
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 June 2021

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  1. Fabrication Games
  2. Fabrication Toolkits

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C&C '21: Creativity and Cognition
June 22 - 23, 2021
Virtual Event, Italy

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Overall Acceptance Rate 108 of 371 submissions, 29%

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Cited By

View all
  • (2024)DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642243(1-20)Online publication date: 11-May-2024
  • (2023)The Reflective Make-AR In-Action: Using Augmented Reality for Reflection-based Learning of MakerskillsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585850(1-6)Online publication date: 19-Apr-2023
  • (2023)Understanding the educators’ practices in makerspaces for the design of education toolsEducational technology research and development10.1007/s11423-023-10305-172:1(329-358)Online publication date: 27-Nov-2023
  • (2022)Designing Tools for Autodidactic Learning of SkillsAdjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526114.3558526(1-4)Online publication date: 29-Oct-2022

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