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Seamless texture mapping of subdivision surfaces by model pelting and texture blending

Published: 01 July 2000 Publication History

Abstract

Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of texture coordinates on subdivision surfaces. Existing algorithms for generating texture coordinates on non-parametrised surfaces often find solutions that are locally acceptable but globally are unsuitable for use by artists wishing to paint textures. In addition, for topological reasons there is not necessarily any choice of assignment of texture coordinates to control points that can satisfactorily be interpolated over the entire surface. We introduce a technique, pelting, for finding both optimal and intuitive texture mapping over almost all of an entire subdivision surface and then show how to combine multiple texture mappings together to produce a seamless result.

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cover image ACM Conferences
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques
July 2000
547 pages
ISBN:1581132085

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ACM Press/Addison-Wesley Publishing Co.

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Published: 01 July 2000

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Author Tags

  1. curves & surfaces
  2. physcially based animation
  3. texture mapping

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SIGGRAPH '00 Paper Acceptance Rate 59 of 304 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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  • (2016)Unfolding a Point Cloud on Relic's Surface for Surface Pattern VisualizationThe Journal of the Society for Art and Science10.3756/artsci.15.3215:2(32-42)Online publication date: 15-Jun-2016
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  • (2015)Image warping for a painterly effectProceedings of the workshop on Computational Aesthetics10.5555/2811239.2811246(131-140)Online publication date: 20-Jun-2015
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  • (2014)Discrete Systolic Inequalities and Decompositions of Triangulated SurfacesProceedings of the thirtieth annual symposium on Computational geometry10.1145/2582112.2582127(335-344)Online publication date: 8-Jun-2014
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