[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3446999.3447641acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicitConference Proceedingsconference-collections
research-article

The Application of Somatosensory Technology in Cooperative Play

Published: 09 April 2021 Publication History

Abstract

Cooperative play means two or more children playing together towards a common goal. From the age of 4-5, children's main interpersonal relationship begins to change from parent-child relationship to peer relationship. Cooperative play can enable children to communicate and cooperate. However, the current games designed for cooperative play are lack of interactivity and playability, which are not conducive to peer communication. Although the appearance of video games solves this problem to some extent, the harm of video games cannot be ignored. The emergence of somatosensory technology provides a new direction for the innovation of children's cooperative play. First, the current children's cooperative games and the analysis of somatosensory technology are introduced. Secondly, a game interaction system framework based on somatosensory technology and traditional cooperative toys is proposed. Finally, through the practice case, the feasibility of new cooperative game interaction mode is explored. The results show that compared with traditional cooperative games, games based on somatosensory interaction technology have the advantages of higher attraction and user satisfaction. This will provide new ideas for the application of somatosensory technology in the field of children's games.

References

[1]
Miranda N, Larrea I, Muela A, Preschool children's social play and involvement in the outdoor environment[J]. Early Education and Development, 2017, 28(5): 525-540.
[2]
Hillier K R . Effects of Wii Game Console on Increased Engagement and Peer Interactions[J]. 2013.
[3]
Greitemeyer T, Mugge D O . Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.[J]. Personality & Social Psychology Bulletin, 2014, 40(5):578-89.
[4]
Harrington B, O'Connell M . Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour[J]. Computers in Human Behavior, 2016, 63(oct.):650-658.
[5]
Xiaocen L, Heqing H, Meng H, Brief Exposure to Two-Player Video Games Stimulates Young Children's Peer Communication and Prosocial Behavior[J]. Journal of Psychological Science, 2018.
[6]
Jianrong Ma, Sujing Zhang, Feng Li. Design and Implementation of Parent-child Interactive Game Based on Somatosensory Technology [J]. China's electrification education, 2012(9):85-88.
[7]
Barmpoutis A, Ding Q, Anthony L, Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies[C]// IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual & Augmented Reality. IEEE, 2016.
[8]
Zelai Sáenz-de-Urturi, Begoña García Zapirain, and Amaia Méndez Zorrilla. 2014. Kinect-based virtual game for motor and cognitive rehabilitation: a pilot study for older adults. In Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth '14). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), Brussels, BEL, 262–265.
[9]
Nagamachi M . Kansei Engineering: A new ergonomic consumer-oriented technology for product development[J]. international journal of industrial ergonomics, 1995, 15(1):3-11.
[10]
Yi-Fei B I, Nian-Wen W, Yi-Wu Z . Form Design of Accompany Robot for the Elderly Based on Kansei Engineering[J]. Packaging Engineering, 2018.
[11]
Johnson G M . Internet Use and Child Development: The Techno-Microsystem[J]. Australian Journal of Educational & Developmental Psychology, 2010, 10:32-43.
[12]
Li Qing, Wang Qing. Motion Sensing Technology in Education [J]. Journal of Distance Education, 2015,33(01):48-56.
[13]
Jinshan Sun. Application of human-computer interaction design based on somatosensory technology in the field of games [J]. Art technology, 2017(11):103
[14]
P. Winoto and T. Y. Tang, Collaborative Online Educational Games for Children with Learning Disabilities: Lessons Learned, 2019 IEEE 5th International Conference on Collaboration and Internet Computing (CIC), Los Angeles, CA, USA, 2019, pp. 191-195.

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
ICIT '20: Proceedings of the 2020 8th International Conference on Information Technology: IoT and Smart City
December 2020
266 pages
ISBN:9781450388559
DOI:10.1145/3446999
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 April 2021

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Cooperative play
  2. interactive design
  3. peer relationship
  4. somatosensory technology

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

ICIT 2020
ICIT 2020: IoT and Smart City
December 25 - 27, 2020
Xi'an, China

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 95
    Total Downloads
  • Downloads (Last 12 months)16
  • Downloads (Last 6 weeks)3
Reflects downloads up to 10 Dec 2024

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media