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Introducing: the game jam license

Published: 26 August 2019 Publication History

Abstract

Since their inception at the Indie Game Jam1 in 2002, a significant part of game jams has been knowledge sharing and showcasing ideas and work to peers. While various licensing mechanisms have been used for game jams throughout the years, there has never been a licence uniquely designed for artifacts created during a game jam. In this paper, we present to the community the Game Jam License (GJL) which is designed to facilitate that sharing and knowledge transfer, while making sure the original creators retain commercial rights. The Global Game Jam2, since 2009, strives to formalise sharing in a similar manner, by having jammers upload and license their creations under Creative Commons3 Non Commercial Share Alike 3.0 free license. However, the CC family of licenses is not well suited for software. CC is not compatible with most other licenses, and introduces a legal grey area with the division between commercial and non-commercial use. Moreover, open source licences like GPL are well suited for source code, but not for art and design content. Instead the GJL presented in this paper, aims to uphold the original ideas of game jams (sharing and knowledge transfer), while still allowing the original team to hold on to all rights to their creation, without any of the deficiencies of the CC family of licenses.

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Cited By

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  • (2021)Two Decades of Game JamsProceedings of the 6th Annual International Conference on Game Jams, Hackathons, and Game Creation Events10.1145/3472688.3472689(1-11)Online publication date: 2-Aug-2021

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cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 August 2019

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Author Tags

  1. copyright
  2. creative commons
  3. game jams
  4. global game jam
  5. law
  6. licenses
  7. open source
  8. sharing

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  • Research-article

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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  • (2021)Two Decades of Game JamsProceedings of the 6th Annual International Conference on Game Jams, Hackathons, and Game Creation Events10.1145/3472688.3472689(1-11)Online publication date: 2-Aug-2021

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