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The trails of Just Cause 2: spatio-temporal player profiling in open-world games

Published: 26 August 2019 Publication History

Abstract

Behavioral profiling of players in digital games is a key challenge in game analytics, representing a particular challenge in Open-World Games. These games are characterized by large virtual worlds and few restrictions on player affordances. In these games, incorporating the spatial and temporal dimensions of player behavior is necessary when profiling behavior, as these dimensions are important to the playing experience. We present analyses that apply cluster analysis and the DEDICOM decompositional model to profile the behavior of more than 5,000 players of the major commercial title Just Cause 2 integrating both spatio-temporal trails and behavioral metrics. The application of DEDICOM to profile the spatio-temporal behavior of players is demonstrated for the purpose of analysing the entire play history of Just Cause 2 players, but also for the more detailed analysis of a single mission. This showcases the applicability of spatio-temporal profiling to condense player behavior across large sample sizes, across different scales of investigation. The method presented here provides a means to build profiles of player activity in game environments with high degrees of freedom across different scales of analysis - from a small segment to the entire game.

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Information

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cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 August 2019

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Author Tags

  1. behavior mining
  2. behavioral profiling
  3. game analytics
  4. game development
  5. open-world game
  6. profiling

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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  • (2024)Challenges of Open World Games for AI: Insights from Human GameplayData Science and Artificial Intelligence10.1007/978-981-97-9793-6_9(127-141)Online publication date: 9-Nov-2024
  • (2023)On the Interactions Between Narrative Puzzles and Navigation Aids in Open World GamesInteractive Storytelling10.1007/978-3-031-47655-6_16(259-275)Online publication date: 31-Oct-2023
  • (2022)Towards Understanding Player Behavior in Blockchain Games: A Case Study of AavegotchiProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3555883(1-12)Online publication date: 5-Sep-2022
  • (2022)Anomaly Detection in Player Performances in Multiplayer Online Battle Arena GamesProceedings of the 2022 Australasian Computer Science Week10.1145/3511616.3513095(23-30)Online publication date: 14-Feb-2022
  • (2021)Towards a Conceptual Framework of Comprehensive Video Game Player Profiles: Player Models, Mental Models, and Behavior ModelsProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/107118132165134365:1(807-811)Online publication date: 12-Nov-2021
  • (2021)Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena GamesProceedings of the 2021 Australasian Computer Science Week Multiconference10.1145/3437378.3442690(1-8)Online publication date: 1-Feb-2021
  • (2021)StABLE: Analyzing Player Movement Similarity Using Text Mining2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619021(1-8)Online publication date: 17-Aug-2021
  • (2021)Visualization of User’s Behavior in Indoor Virtual Environments Through Interactive HeatmapsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_38(600-609)Online publication date: 26-Aug-2021
  • (2020)Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive VisualizationProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414257(254-266)Online publication date: 2-Nov-2020
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