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Lume: a system for procedural story generation

Published: 26 August 2019 Publication History

Abstract

Procedural storytelling offers immense promise for games to offer more reactive narrative experiences that feel more deeply tailored to players' decisions. To date, interactive narrative systems have tended toward either a large emergent possibility space with less focus on narrative structure, or toward greater structure with smaller possibility spaces. In this paper, we introduce Lume, a system for procedural narrative generation that combines the best of these two approaches through a novel combinatorial scene architecture in which storylet scenes are comprised of parameterized node-trees. We detail how the system works and discuss how it moves toward creating reactive interactive narratives that are both dynamic and coherent.

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Cited By

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  • (2024)College Ruled: A Pathfinding Approach to Generative StorytellingProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649994(1-10)Online publication date: 21-May-2024
  • (2024)Can AI Create an Interactive Digital Narrative? A Benchmarking Framework to Evaluate Generative AI Tools for the Design of IDNsInteractive Storytelling10.1007/978-3-031-78453-8_11(160-180)Online publication date: 19-Dec-2024
  • (2024)Building Visual Novels with Social Simulation and StoryletsInteractive Storytelling10.1007/978-3-031-78450-7_9(145-161)Online publication date: 19-Dec-2024
  • Show More Cited By

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Published In

cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 August 2019

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Author Tags

  1. game narrative
  2. lume
  3. narrative generation
  4. procedural narrative

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  • Research-article

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2024)College Ruled: A Pathfinding Approach to Generative StorytellingProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649994(1-10)Online publication date: 21-May-2024
  • (2024)Can AI Create an Interactive Digital Narrative? A Benchmarking Framework to Evaluate Generative AI Tools for the Design of IDNsInteractive Storytelling10.1007/978-3-031-78453-8_11(160-180)Online publication date: 19-Dec-2024
  • (2024)Building Visual Novels with Social Simulation and StoryletsInteractive Storytelling10.1007/978-3-031-78450-7_9(145-161)Online publication date: 19-Dec-2024
  • (2023)A Transfiguration Paradigm for Quest DesignGames and Culture10.1177/1555412023117015219:4(493-512)Online publication date: 7-May-2023
  • (2023)Location-Aware Adaptation of Augmented Reality NarrativesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580978(1-15)Online publication date: 19-Apr-2023
  • (2023)Exploring the Union Between Procedural Narrative and Procedural Content GenerationInteractive Storytelling10.1007/978-3-031-47658-7_24(255-262)Online publication date: 31-Oct-2023
  • (2022)Compressing and Comparing the Generative Spaces of Procedural Content Generators2022 IEEE Conference on Games (CoG)10.1109/CoG51982.2022.9893615(143-150)Online publication date: 21-Aug-2022
  • (2021)Questgram [Qg]: Toward a Mixed-Initiative Quest Generation ToolProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472544(1-10)Online publication date: 3-Aug-2021
  • (2021)(Genetically) Improving Novelty in Procedural Story Generation2021 IEEE/ACM International Workshop on Genetic Improvement (GI)10.1109/GI52543.2021.00016(39-40)Online publication date: May-2021

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