[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3332165.3347891acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article

CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback

Published: 17 October 2019 Publication History

Abstract

We introduce CapstanCrunch, a force resisting, palm-grounded haptic controller that renders haptic feedback for touching and grasping both rigid and compliant objects in a VR environment. In contrast to previous controllers, Cap-stan¬Crunch renders human-scale forces without the use of large, high force, electrically power consumptive and ex-pensive actuators. Instead, CapstanCrunch¬ integrates a friction-based capstan-plus-cord variable-resistance brake mechanism that is dynamically controlled by a small inter-nal motor. The capstan mechanism magnifies the motor's force by a factor of around 40 as an output resistive force. Compared to active force control devices, it is low cost, low electrical power, robust, safe, fast and quiet, while providing high force control to user interaction. We describe the de-sign and implementation of CapstanCrunch and demon-strate its use in a series of VR scenarios. Finally, we evalu-ate the performance of CapstanCrunch in two user studies and compare our controller with an active haptic controller with the ability to simulate different levels of convincing object rigidity and/or compliance.

Supplementary Material

MP4 File (ufp3440pv.mp4)
Preview video
MP4 File (ufp3440vf.mp4)
Supplemental video
MP4 File (p815-sinclair.mp4)

References

[1]
Abtahi, P. and Follmer, S. 2018. Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, 2018), 150:1--150:13.
[2]
Adams, M.J. et al. 2013. Finger pad friction and its role in grip and touch. Journal of The Royal Society Interface. 10, 80 (Mar. 2013).
[3]
Agarwal, P. and Deshpande, A.D. 2017. Series elastic actuators for small-scale robotic applications. Journal of Mechanisms and Robotics. 9, 3 (2017), 31016.
[4]
Amemiya, T. and Maeda, T. 2008. Asymmetric oscillation distorts the perceived heaviness of handheld objects. IEEE Transactions on Haptics. 1, 1 (2008), 9--18.
[5]
An, J. and Kwon, D.-S. 2006. Stability and performance of haptic interfaces with active/passive actuators-theory and experiments. The International Journal of Robotics Research. 25, 11 (2006), 1121--1136.
[6]
Azmandian, M. et al. 2016. Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (2016), 1968--1979.
[7]
Benko, H. et al. 2016. NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers. Proceedings of the 29th Annual Symposium on User Interface Software and Technology. (2016), 717--728.
[8]
Berger, C.C. et al. 2018. The uncanny valley of haptics. Science Robotics. 3, 17 (Apr. 2018).
[9]
Berger, C.C. and Gonzalez-Franco, M. 2018. Expanding the Sense of Touch Outside the Body. Proceedings of the 15th ACM Symposium on Applied Perception (Vancouver, British Columbia, Canada, 2018), 10:1--10:9.
[10]
Blake, J. and Gurocak, H.B. 2009. Haptic glove with MR brakes for virtual reality. IEEE/ASME Transactions On Mechatronics. 14, 5 (2009), 606--615.
[11]
Bouzit, M. et al. 2002. The Rutgers Master II-ND Force Feedback Glove. Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (Washington, DC, USA, 2002), 145--.
[12]
Brewster, S. and Brown, L.M. 2004. Tactons: structured tactile messages for non-visual information display. Proceedings of the fifth conference on Australasian user interface-Volume 28 (2004), 15--23.
[13]
Cheng, L.-P. et al. 2017. Sparse haptic proxy: Touch feedback in virtual environments using a general passive prop. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (2017), 3718--3728.
[14]
Chinello, F. et al. 2018. A Three Revolute-Revolute-Spherical Wearable Fingertip Cutaneous Device for Stiffness Rendering. IEEE Transactions on Haptics. 11, 1 (Jan. 2018), 39--50.
[15]
Choi, I. et al. 2018. CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. (2018), 654:1--654:13.
[16]
Choi, I. et al. 2017. Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality. Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. (2017), 119--130.
[17]
Choi, I. et al. 2016. Wolverine: A wearable haptic interface for grasping in virtual reality. Intelligent Robots and Systems (IROS), 2016 IEEE/RSJ International Conference on. (2016), 986--993.
[18]
Conti, F. and Khatib, O. 2009. A new actuation approach for haptic interface design. The International Journal of Robotics Research. 28, 6 (2009), 834--848.
[19]
Cutkosky, M.R. 1989. On grasp choice, grasp models, and the design of hands for manufacturing tasks. IEEE Transactions on robotics and automation. 5, 3 (1989), 269--279.
[20]
CyberGrasp: http://www.cyberglovesystems.com/cybergrasp/. Accessed: 2018-09-06.
[21]
Endo, T. et al. 2011. Five-fingered haptic interface robot: HIRO III. IEEE Transactions on Haptics. 4, 1 (2011), 14--27.
[22]
Falcon, N. 2014. "Novint falcon haptic device. Novint Technologies. (2014).
[23]
Gaponov, I. et al. 2014. Twisted string actuation systems: A study of the mathematical model and a comparison of twisted strings. IEEE/ASME Transactions on Mechatronics. 19, 4 (2014), 1331--1342.
[24]
Gonzalez-Franco, M. et al. 2018. If (Virtual) Reality Feels Almost Right, It's Exactly Wrong. Scientific American. (2018).
[25]
Gonzalez-Franco, M. and Berger, C.C. 2019. Avatar embodiment enhances haptic confidence on the out-of-body touch illusion. IEEE transactions on haptics. (2019).
[26]
Gonzalez-Franco, M. and Lanier, J. 2017. Model of Illusions and Virtual Reality.
[27]
Gu, X. et al. 2016. Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, 2016), 1991--1995.
[28]
Heo, S. et al. 2018. Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. (2018), 525:1--525:11.
[29]
Jaeyeon Lee, J. et al. 2019. TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. (2019).
[30]
Kang, S. et al. 2012. Design of a passive brake mechanism for tendon driven devices. International Journal of Precision Engineering and Manufacturing. 13, 8 (2012), 1487--1490.
[31]
Khurshid, R.P. et al. 2017. Effects of grip-force, contact, and acceleration feedback on a teleoperated pick-and-place task. IEEE transactions on haptics. 10, 1 (2017), 40--53.
[32]
MacLean, K.E. et al. 2002. Handheld haptics: A usb media controller with force sensing. Proceedings 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. HAPTICS 2002 (2002), 311--318.
[33]
Massie, T.H. and Salisbury, J.K. 1994. The phantom haptic interface: A device for probing virtual objects. Proceedings of the ASME winter annual meeting, symposium on haptic interfaces for virtual environment and teleoperator systems (1994), 295--300.
[34]
Minamizawa, K. et al. 2007. Gravity Grabber: Wearable Haptic Display to Present Virtual Mass Sensation. ACM SIGGRAPH 2007 Emerging Technologies (New York, NY, USA, 2007).
[35]
Murayama, J. et al. 2004. SPIDAR G&G: a two-handed haptic interface for bimanual VR interaction. Proceedings of EuroHaptics (2004), 138--146.
[36]
Murer, M. et al. 2015. Torquescreen: Actuated flywheels for ungrounded kinaesthetic feedback in handheld devices. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (2015), 161--164.
[37]
Prattichizzo, D. et al. 2013. Towards Wearability in Fingertip Haptics: A 3-DoF Wearable Device for Cutaneous Force Feedback. IEEE Transactions on Haptics. 6, 4 (Oct. 2013), 506--516.
[38]
Prattichizzo, D. et al. 2013. Towards Wearability in Fingertip Haptics: A 3-DoF Wearable Device for Cutaneous Force Feedback. IEEE Transactions on Haptics. 6, 4 (Oct. 2013), 506--516.
[39]
Rossa, C. et al. 2014. Design and control of a dual unidirectional brake hybrid actuation system for haptic devices. IEEE transactions on haptics. 7, 4 (2014), 442--453.
[40]
Simon, T.M. et al. 2014. Wearable jamming mitten for virtual environment haptics. Proceedings of the 2014 ACM International Symposium on Wearable Computers (2014), 67--70.
[41]
Solazzi, M. et al. 2010. Design of a cutaneous fingertip display for improving haptic exploration of virtual objects. 19th International Symposium in Robot and Human Interactive Communication (2010), 1--6.
[42]
Spanlang, B. et al. 2014. How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Frontiers in Robotics and AI. 1, November (Nov. 2014), 1--22.
[43]
Strasnick, E. et al. 2018. Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. (2018), 644:1--644:12.
[44]
Swindells, C. et al. 2003. TorqueBAR: an ungrounded haptic feedback device. Proceedings of the 5th international conference on Multimodal interfaces (2003), 52--59.
[45]
Tsetserukou, D. et al. 2014. LinkTouch: A wearable haptic device with five-bar linkage mechanism for presentation of two-DOF force feedback at the fingerpad. 2014 IEEE Haptics Symposium (HAPTICS) (2014), 307--312.
[46]
Vigaru, B. et al. 2015. Design and evaluation of a cable-driven fMRI-compatible haptic interface to investigate precision grip control. IEEE transactions on haptics. 9, 1 (2015), 20--32.
[47]
Walker, J.M. et al. 2018. Haptic orientation guidance using two parallel double-gimbal control moment gyroscopes. IEEE transactions on haptics. 11, 2 (2018), 267--278.
[48]
Whitmire, E. et al. 2018. Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. (2018), 86:1--86:12.
[49]
Zenner, A. et al. 2017. Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics. 23, 4 (Apr. 2017), 1285--1294.
[50]
Zhao, Y. et al. 2018. Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, 2018), 116:1--116:14.
[51]
Zubrycki, I. and Granosik, G. 2017. Novel haptic device using jamming principle for providing kinaesthetic feedback in glove-based control interface. Journal of Intelligent & Robotic Systems. 85, 3--4 (2017), 413--429.
[52]
2018. DextrES: Wearable Haptic Feedback for Grasping in VR via a Thin Form-Factor Electrostatic Brake. (2018).

Cited By

View all
  • (2025)Development and Evaluation of a Quasi-Passive Stiffness DisplayIEEE Robotics and Automation Letters10.1109/LRA.2024.351134910:1(692-699)Online publication date: Jan-2025
  • (2024)Human-Machine Interaction in the MetaverseImpact and Potential of Machine Learning in the Metaverse10.4018/979-8-3693-5762-0.ch001(1-28)Online publication date: 26-Jul-2024
  • (2024)HapticWhirl, a Flywheel-Gimbal Handheld Haptic Controller for Exploring Multimodal Haptic FeedbackSensors10.3390/s2403093524:3(935)Online publication date: 31-Jan-2024
  • Show More Cited By

Index Terms

  1. CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology
      October 2019
      1229 pages
      ISBN:9781450368162
      DOI:10.1145/3332165
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 17 October 2019

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. haptics
      2. virtual reality

      Qualifiers

      • Research-article

      Conference

      UIST '19

      Acceptance Rates

      Overall Acceptance Rate 561 of 2,567 submissions, 22%

      Upcoming Conference

      UIST '25
      The 38th Annual ACM Symposium on User Interface Software and Technology
      September 28 - October 1, 2025
      Busan , Republic of Korea

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)245
      • Downloads (Last 6 weeks)25
      Reflects downloads up to 03 Jan 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2025)Development and Evaluation of a Quasi-Passive Stiffness DisplayIEEE Robotics and Automation Letters10.1109/LRA.2024.351134910:1(692-699)Online publication date: Jan-2025
      • (2024)Human-Machine Interaction in the MetaverseImpact and Potential of Machine Learning in the Metaverse10.4018/979-8-3693-5762-0.ch001(1-28)Online publication date: 26-Jul-2024
      • (2024)HapticWhirl, a Flywheel-Gimbal Handheld Haptic Controller for Exploring Multimodal Haptic FeedbackSensors10.3390/s2403093524:3(935)Online publication date: 31-Jan-2024
      • (2024)Investigating Size Congruency Between the Visual Perception of a VR Object and the Haptic Perception of Its Physical World AgentProceedings of the 17th International Symposium on Visual Information Communication and Interaction10.1145/3678698.3678706(1-9)Online publication date: 11-Dec-2024
      • (2024)Embracer: A Wearable Encountered-Type Haptic Controller for 3 DoF Input and FeedbackProceedings of the 2024 ACM International Symposium on Wearable Computers10.1145/3675095.3676626(140-143)Online publication date: 5-Oct-2024
      • (2024)Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision PeopleProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675663(1-13)Online publication date: 27-Oct-2024
      • (2024)Flip-Pelt: Motor-Driven Peltier Elements for Rapid Thermal Stimulation and Congruent Pressure Feedback in Virtual RealityProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676363(1-15)Online publication date: 13-Oct-2024
      • (2024)Big or Small, It’s All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-RepositioningProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642254(1-15)Online publication date: 11-May-2024
      • (2024)QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642067(1-15)Online publication date: 11-May-2024
      • (2024)Shaping Compliance: Inducing Haptic Illusion of Compliance in Different Shapes with Electrotactile GrainsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641907(1-13)Online publication date: 11-May-2024
      • Show More Cited By

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media