[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3328778.3366934acmconferencesArticle/Chapter ViewAbstractPublication PagessigcseConference Proceedingsconference-collections
research-article

Motivating Future Adventures in Computing by Unmasking Math Behind Movie Special Effects

Published: 26 February 2020 Publication History

Abstract

Children and adolescents consume increasing hours of screen time, the largest share of which goes to viewing movies according to Common Sense Research. Recently, movies with the highest box office revenues typically feature computer-generated imagery (CGI). Despite this substantial consumption of computer-generated imagery, the typical young viewer is unaware of how large a role mathematics plays in creating these movies. Studies have shown that there is a link between proficiency in math and predicted success in computing. In this paper, we describe our efforts to develop and evaluate CS Unplugged and code-based activities that attempt to explicitly connect math concepts with the creation of movie special effects magic. The learning activities have been designed and evaluated with middle school and first-year college students to demonstrate their potential to increase awareness and knowledge of how math is used in movie effects and to increase desire for future study of math. The paper describes the motivating context, pedagogical strategies, math learning outcomes, and CS Unplugged and code-based activities so that others may apply the methods. The paper concludes with a presentation and analysis of results from a five-day STEM summer camp for middle-school children and activities presented in first-year college classrooms and discussion of limitations and directions for future work.

References

[1]
Bell, T., J. Alexander, I. Freeman, and M. Grimley. Computer science unplugged: School students doing real computing without computers. The New Zealand Journal of Applied Computing and Information Technology, 13(1):20--29, 2009.
[2]
Berns, Christopher, Grace Chin, Joel Savitz, Jason Kiesling, and Fred Martin. 2019. MYR: A Web-Based Platform for Teaching Coding Using VR. In Proceedings of the 50th ACM Technical Symposium on Computer Science Education (SIGCSE '19). ACM, New York, NY, USA, 77--83.
[3]
Bonani, Andrea, Vincenzo Del Fatto, and Rosella Gennari. 2018. The Evolving Design of Tangibles for Graph Algorithmic Thinking. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA, 65--72.
[4]
Brackmann, Christian P, Marcos Román-González, Gregorio Robles, Jesús Moreno-León, Ana Casali, and Dante Barone. 2017. Development of Computational Thinking Skills through Unplugged Activities in Primary School. In Proceedings of the 12th Workshop on Primary and Secondary Computing Education (WiPSCE '17), Erik Barendsen and Peter Hubwieser (Eds.). ACM, New York, NY, USA, 65--72.
[5]
Butcher, D. F. and W. A. Muth. 1985. Predicting performance in an introductory computer science course. Commun. ACM 28, 3 (March 1985), 263--268. DOI=http://dx.doi.org/10.1145/3166.3167
[6]
Common Sense. The Common Sense Census: Media Use by Tweens and Teens. Retrieved on August 30, 2019 from https://www.commonsensemedia.org/sites/default/files/uploads/research/census_researchreport.pdf
[7]
Decker, Adrienne, Monica M.McGill, and AmberSettle. 2016. Towards a Common Framework for Evaluating Computing Outreach Activities. In Proceedings of the 47th ACM Technical Symposium on Computing Science Education (SIGCSE '16). ACM, NewYork, NY, USA, 627--632. https://doi.org/10.1145/2839509.2844567
[8]
Förster, Klaus-Tycho. 2015. Programming in Scratch and Mathematics: Augmenting Your Geometry Curriculum, Today!. In Proceedings of the 16th Annual Conference on Information Technology Education (SIGITE '15). ACM, New York, NY, USA, 97--97.
[9]
Friend, Michelle, Michael Matthews, Victor Winter, Betty Love, Deanna Moisset, and Ian Goodwin. 2018. Bricklayer: Elementary Students Learn Math through Programming and Art. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (SIGCSE '18). ACM, New York, NY, USA, 628--633.
[10]
Good, Judith and Kate Howland. 2017. Programming language, natural language? Supporting the diverse computational activities of novice programmers. J. Vis. Lang. Comput. 39, C (April 2017), 78--92.
[11]
Horn, Michael S., R. Jordan Crouser, and Marina U. Bers. 2012. Tangible interaction and learning: the case for a hybrid approach. Personal Ubiquitous Comput. 16, 4 (April 2012), 379--389.
[12]
Kabali, Hilda K., Matilde M. Irigoyen, Rosemary Nunez-Davis, et. al. 2015. Exposure and Use of Mobile Media Devices by Young Children. Pediatrics 136 (September 2015).
[13]
Kaufman, Debra. 2019. Global VFX: State of the Industry 2019. (April 2019). Retrieved June 25, 2019 from http://vfxvoice.com/global-vfx-state-of-the-industry-2019/
[14]
Kelleher, Caitlin and Randy Pausch. 2007. Using storytelling to motivate programming. Commun. ACM 50, 7 (July 2007), 58--64.
[15]
Konvalina, John, Stanley A. Wileman, and Larry J. Stephens. 1983. Math proficiency: a key to success for computer science students. Commun. ACM 26, 5 (May 1983), 377--382. DOI=http://dx.doi.org/10.1145/69586.358140
[16]
Lewis, Colleen M. and Niral Shah. 2012. Building upon and enriching grade four mathematics standards with programming curriculum. In Proceedings of the 43rd ACM technical symposium on Computer Science Education (SIGCSE '12). ACM, New York, NY, USA, 57--62.
[17]
Lyman, F. 1981. The responsive classroom discussion. In Anderson, A. S. (Ed.), Mainstreaming Digest. College Park, MD: University of Maryland College of Education.
[18]
Marschner, Steve and Peter Shirley. 2016. Fundamentals of Computer Graphics, Fourth Edition (4th ed.). A. K. Peters, Ltd., Natick, MA, USA.
[19]
Mickelson, Jason and Wendy Ju. 2010. Math propulsion: engaging math learners through embodied performance & visualization. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 101--108. DOI=http://dx.doi.org/10.1145/1935701.1935722
[20]
National Governors Association Center for Best Practices, Council of Chief State School Officers. 2010. Common Core State Standards for Mathematics. Washington D.C.
[21]
Parent, Rick. 2012. Computer Animation: Algorithms and Techniques, 3rd edition. Morgan Kaufmann.
[22]
Pons, Anna Amoros and Patricia Comesana. 2016. Cartoons, Advertising and Transmediality. Cuadernos.info, 39 (2016), 165--180.
[23]
PR News Wire. 2018. Global Animation, VFX & Games Market 2017--2020: Market was Valued at US$ 254 Billion in 2017 and is Projected to Reach US$ 270 Billion by 2020. (June 2018). Retrieved June 25, 2019 from https://www.prnewswire.com/news-releases/global-animation-vfx--games-market-2017--2020-market-was-valued-at-us-254-billion-in-2017-and-is-projected-to-reach-us-270-billion-by-2020--300640003.html
[24]
Ramberg, Peter. 1986. A new look at an old problem: Keys to success for computer science students. SIGCSE Bull. 18, 3 (September 1986), 36--39. DOI=http://dx.doi.org/10.1145/378905.378931
[25]
Rodger, Susan H., Dwayne Brown, Michael Hoyle, Daniel MacDonald, Michael Marion, Elizabeth Onstwedder, Bella Onwumbiko, and Edwin Ward. 2014. Weaving computing into all middle school disciplines. In Proceedings of the 2014 conference on Innovation & technology in computer science education (ITiCSE '14). ACM, New York, NY, USA, 207--212.
[26]
Salman, Elif, Ceylan Besevli, Tilbe Göksun, Ozuzhan Özcan, and Hakan Urey. 2019. Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '19). ACM, New York, NY, USA, 205--212.
[27]
Wolz, Ursula, Meredith Stone, Kim Pearson, Sarah Monisha Pulimood, and Mary Switzer. 2011. Computational Thinking and Expository Writing in the Middle School. Trans. Comput. Educ. 11, 2, Article 9 (July 2011), 22 pages. DOI=http://dx.doi.org/10.1145/1993069.1993073

Index Terms

  1. Motivating Future Adventures in Computing by Unmasking Math Behind Movie Special Effects

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education
      February 2020
      1502 pages
      ISBN:9781450367936
      DOI:10.1145/3328778
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 26 February 2020

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. animation
      2. cs unplugged
      3. mathematics
      4. movies
      5. special effects

      Qualifiers

      • Research-article

      Conference

      SIGCSE '20
      Sponsor:

      Acceptance Rates

      Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

      Upcoming Conference

      SIGCSE TS 2025
      The 56th ACM Technical Symposium on Computer Science Education
      February 26 - March 1, 2025
      Pittsburgh , PA , USA

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • 0
        Total Citations
      • 187
        Total Downloads
      • Downloads (Last 12 months)21
      • Downloads (Last 6 weeks)1
      Reflects downloads up to 17 Jan 2025

      Other Metrics

      Citations

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media