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Assisting viewpoint to understand own posture as an avatar in-situation
Understanding the correct self-posture is known to improve the performance of motor skills in sports, dance, ballet, walking, and running. However, it is difficult to understand the accurate self-posture and move one's body as intended for imitation or ...
Water Flow Measurement for Swimmers using Artificial Food-grade Roe as Tracer Particles
Water flow is strongly related to swimming speed; thus, technologies for measuring the three-dimensional movement of water are highly desired in the water sports industry. However, existing fluid measurement methods are not suitable for use with humans ...
Turn it, Pour it, Twist it: A Model for Designing Mobile Device-Based Interactions
Interaction designers for mobile phones mainly focus on displays but have only little knowledge about sensor characteristics. Beside multitouch input, mobile devices provide versatile possibilities to interact in a physical, device-based manner due to ...
Towards humane digitization: a wellbeing-driven process of personas creation
Digital transformation is a process of digitizing the working and living environment in which people are at the center of digitization. In this paper, we present a personas-based guideline for system developers on how the humanization of digital ...
Gendered Tour-guide Robots and Their Influence on User Attitude and Behavior
In response to the gender equality policy of Taiwanese government and the concept of Gendered Innovations (GI), this paper investigates the influence of gender on user attitude and behavior toward tour-guide robots in learning contexts. In this study, ...
Multitouch Keyboard Revisited: Enhancing Moded Interaction Through Redesigning Structure and Switching Techniques
Moded interaction has been well studied and its insights applied to both physical and digital realms. However, it can be observed that many of today's digital applications are not exploiting the full capabilities of moded interaction. Addressing this ...
Evaluating Children's User Experience (UX) Towards Mobile Application: the Fantasy Land Prototype
This paper presents the experience and results aimed at evaluating user experience (UX) of children while interacting with a mobile application prototype, named Fantasy Land. The goal was to investigate the children's acceptance and enjoyment experience ...
Age Differences in Menu Item Selection for Smartphone: The Effects of Icon Background Colors and Icon Symbols
Previous research found that icon background colors and symbols influenced menu selection time. However, the previous research did not consider non-generic users; especially, children and older adult users that have gathered momentum. Literature ...
The Adaptive Model Driven Approach for Enhancing Usability of User Interface Design: A Review Process
This paper focus to narrative review the adaptive user interface using model-driven approach to overcome the usability problem. Several UI designs suffered from the usability problem that might cause some applications hardly to deliver the function ...
On Building Design Guidelines for An Interactive Machine Learning Sandbox Application
There are several machine learning suites that are readily-available. However, these applications require a basic foundation in machine learning making them appear difficult to configure. We introduce a sandbox approach with the goal of designing ...
Interactive Musical Songs Recommendation Using 3D Coordinates Model
Listening to suitable music is important as different types of music have different impacts on the listener's mood. Similarly, color has the capability of influencing one's mood and choice of music as well. The relationship between color and music, ...
A Preliminary Study to Evaluate Graphical Passwords for Older Adults
Picture-based authentication offers visual cues (e.g. images) that helps users recalling their passwords. Human facial images were utilized in making graphical passwords, as humans are better at remembering human faces than other types of images. Prior ...
Usability Impact of Occlusion-free Techniques on Commonly-used Multitouch Actions
Many interaction techniques have been proposed to combat the finger occlusion and precision problem in multitouch platforms such as tablets and smartphones, supporting more accurate ways to select a target item with a finger. Recognising how the typical ...
Identification of Usability Impact of Mobile Learning STEM in a Local University Context
Despite the rapid progress of the Science, Technology, Engineering, and Mathematics (STEM) subjects in developed countries, in Malaysia, STEM is still lagging. Malaysia also lacks the local digital content for STEM, including mobile learning. ...
Levelling, Nudging, and Easing: Inspirational Design Patterns For Supporting New Encounters
Social and collaborative benefits are a major motivator for developing tangible and embodied interaction, but if, how, and why such approaches may successfully facilitate collocated encounters between strangers is not well established. We have been ...
Harnessing Digital Tools in Collaborative Inquiry for Contemporary Interpretation of the Pancasila
Twenty-three teachers, representative of Indonesia's religious and cultural diversity, were recruited in an online interregional collaborative inquiry (OICI) of the Pancasila - Indonesia's founding values. This undertaking matches calls from the highest ...
The Mobile Exergames Design Model to Encourage Physical Activity for Sedentary Generation Z
With the advancement of HCI technologies, user's bodily movement can now be placed in the centre of experience. Exergames, a combination of exercise and games, allows users to use their body movement as input devices to reach games' goals. A sedentary ...
The study about using VR with smart phones for road safety awareness and timing
This paper explores the road safety awareness for pedestrian in developing country especially for young adults when crossing a road in Malaysia. A Virtual Reality (VR) mobile game was designed and developed to train pedestrian on the correct and safe ...
Virtual Reality and Older Hands: Dexterity and accessibility in hand-held VR Control
Whilst the VR Headset has a sense of commonality with users, VR hand controllers are largely incongruent with each other. This paper examines the common ground between VR developments in the area of hand control devices. This paper looks at VR ...
Applying User-Centered Techniques in the Design of a Usable Mobile Musical Composition Tool
In this study, we present the music composition tool Flow and how an interaction was designed that led towards introducing balance in the work of musicians across all stages in musical composition. Observation and user research led to having a deeper ...
An Observational Study for Developing Digital Technology in the Museum
This study aims to understand the behaviour of visitors of the Negeri Sembilan State Museum, Malaysia based on visitor demographic information and activity patterns. 30 volunteers were observed during their visit to investigate how they interact with ...
A Research through Design (Rtd) Approach in the Design of a 360-Video Platform Interface
- Brian Michael Poblete,
- Emir Christopher Mendoza,
- Julian Paolo De Castro,
- Jordan Aiko Deja,
- Giselle Nodalo
Many video interfaces enable multiple sources of input video in displaying and streaming vital information. Most of these setups can be seen in deployed security systems and observer footage that are usually used for surveillance and crisis monitoring. ...
Indonesian Elders in Assisted Living: A Design Journey
This paper describes a design journey that began with a cultural probe exploration of the lived experiences of residents of a home for elderly women in Jogjakarta, Indonesia. The paper describes how requirements for a tangible experience installation ...
Workshop on Wearables and Machine Learning: Applications of Artificial Intelligence, Approaches on Textile Technology
We describe a workshop on applications of Artificial Intelligence on Textile Technology through the usage of Machine Learning. The participants are given an overview of the state-of-the-art methods and technologies and are introduced to them through ...
Designing for intelligence: User-centred design in the age of algorithms
Ethical concerns with algorithms, machine learning (ML) and artificial intelligence techniques have become a part of design and research work when building interactive systems. This article proposes that designers working with algorithms can benefit ...
Materialising Memories: Transforming personal remembering practices
Everyday remembering practices have transformed tremendously over the past decades, for example from flicking through a paper photo album not too long ago to scrolling folders full of digital photos on a mobile phone today [2]. Most of the tools and ...
Empowering Digital Transformation
Many have provided insights to the state-of-the-art and the future of Digital Transformation. Few have started to commit to it, many are still unaware, and few are still resistant or skeptical. This keynote will provide a few examples of Indonesian ...
How to Implement Human Information Behavior Concept for Your Design?
This workshop aims at introducing some key issues in human information behavior, emphasizing the role of human behavior as a provider information for your design. The workshop addressed the following issues: 1. What are the information needs of the ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
CHIuXiD '18 | 50 | 22 | 44% |
Overall | 50 | 22 | 44% |