[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3316782.3321545acmotherconferencesArticle/Chapter ViewAbstractPublication PagespetraConference Proceedingsconference-collections
research-article

Towards an adaptive gaming framework for TeleRehabilitation

Published: 05 June 2019 Publication History

Abstract

This paper introduces a framework for building adaptive serious games in the context of telerehabilitation. This framework takes advantage of 3D motion tracking and virtual reality devices, to present a personalized and adaptive gaming system, which allows patients to perform exercises as suggested by their physiotherapy experts, while being fully engaged in a gamified 3D scene. Virtual characters are dynamically displayed within scenes to guide users through the different set of required gestures. Virtual assistants have the ability to learn and adapt to the best level of difficulty in real-time based on the user performance. An intelligent alerting and automatic correction components are embedded in our engine, so that pre-calculated gesture patterns are correlated and matched with patients' gestures. Consequently, the system estimates the perceived difficulty of gestures by the patient, so that automatic adjustments are executed to ensure a highly engaging and adaptive serious game experience. A pilot study has been conducted to prove the usability and effectiveness of our gamified physiotherapy solution.

References

[1]
Imad Afyouni, Faizan Ur Rehman, Ahmad Muaz Qamar, Sohaib Ghani, Syed Osama Hussain, Bilal Sadiq, Mohamed Abdur Rahman, Abdullah Murad, and Saleh Basalamah. 2017. A therapy-driven gamification framework for hand rehabilitation. User Modeling and User-Adapted Interaction 27, 2 (2017), 215--265.
[2]
Nadia Hocine, Abdelkader Gouaïch, Stefano A. Cerri, Denis Mottet, Jérome Froger, and Isabelle Lafont. 2015. Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes. User Modeling and User-Adapted Interaction 25, 1 (2015), 65--98.
[3]
Ravi Komatireddy, Spencer Hutchins, and Mitul Shah. 2013. Systems, apparatus and methods for non-invasive motion tracking to augment patient administered physical rehabilitation. US Patent App. 13/524,708.

Cited By

View all
  • (2023)Adapting to Telerehabilitation Care During the COVID-19 Pandemic: The Future is HybridProceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3596671.3598573(1-14)Online publication date: 13-Jun-2023
  • (2023)Player Modeling and Adaptation Methods Within Adaptive Serious GamesIEEE Transactions on Computational Social Systems10.1109/TCSS.2022.320392610:4(1939-1950)Online publication date: Aug-2023
  • (2022)A systematic mapping study on digital game adaptation dimensionsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559122(1-14)Online publication date: 17-Oct-2022
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
PETRA '19: Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments
June 2019
655 pages
ISBN:9781450362320
DOI:10.1145/3316782
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 June 2019

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. TeleRehabilitation
  2. automatic correction
  3. intelligent alerting
  4. serious games
  5. user adaptation

Qualifiers

  • Research-article

Conference

PETRA '19

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)18
  • Downloads (Last 6 weeks)3
Reflects downloads up to 15 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2023)Adapting to Telerehabilitation Care During the COVID-19 Pandemic: The Future is HybridProceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3596671.3598573(1-14)Online publication date: 13-Jun-2023
  • (2023)Player Modeling and Adaptation Methods Within Adaptive Serious GamesIEEE Transactions on Computational Social Systems10.1109/TCSS.2022.320392610:4(1939-1950)Online publication date: Aug-2023
  • (2022)A systematic mapping study on digital game adaptation dimensionsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559122(1-14)Online publication date: 17-Oct-2022
  • (2021)It’s Not Just the Movement: Experiential Information Needed for Stroke TelerehabilitationProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445663(1-12)Online publication date: 6-May-2021
  • (2020)Adaptive Rehabilitation Bots in Serious GamesSensors10.3390/s2024703720:24(7037)Online publication date: 9-Dec-2020

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media