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Effects of Background Music on Risk-Taking and General Player Experience

Published: 17 October 2019 Publication History

Abstract

Music affects our emotions and behaviour in real life, yet despite its prevalence in games, we have a limited understanding of its potential as a tool to explicitly influence player experience and behaviour in games. In this work, we investigate whether we can affect players' risk-taking behaviour through the presence and attributes of background music. We built a game that operationalizes risk behaviour by repeatedly giving players the choice between a safe but less rewarding course, and a risky but potentially more rewarding course. In a mixed-design user study (N=60), we explored the impact of music presence, tempo, and affective inflection on players' in-game risk behaviour and overall player experience. We found an effect of music presence on risk behaviour in the first playthrough, i.e., in the absence of other prior knowledge about the game. Further, music affect and tempo affected player immersion, as well as experienced mastery and challenge. Based on these findings, we discuss implications for game design and future research directions.

Supplementary Material

ZIP File (fp3099aux.zip)
We provide a PDF with two tables: the difficulty rankings of all playthroughs in the main evaluation, and the music validation results for the third song as rated in the online survey.
MP4 File (fp3099vf.mp4)
Supplemental video
MP4 File (p213-rogers.mp4)

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cover image ACM Conferences
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
October 2019
680 pages
ISBN:9781450366885
DOI:10.1145/3311350
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 17 October 2019

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Author Tags

  1. game audio
  2. immersion
  3. music
  4. player behaviour
  5. player experience
  6. risk-taking

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CHI PLAY '19 Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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  • (2024)Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36770868:CHI PLAY(1-19)Online publication date: 15-Oct-2024
  • (2024)Echoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in GamesProceedings of the ACM on Human-Computer Interaction10.1145/36770698:CHI PLAY(1-27)Online publication date: 15-Oct-2024
  • (2024)Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskProceedings of the ACM on Human-Computer Interaction10.1145/36770598:CHI PLAY(1-28)Online publication date: 15-Oct-2024
  • (2024)“Jumping Out from the Pressure of Work and into the Game”: Curating Immersive Digital Game Experiences for Post-Work RecoveryGames: Research and Practice10.1145/36594652:3(1-20)Online publication date: 30-Aug-2024
  • (2024)When Melody and Graphics Converge: Background Music Congruency as Predictor of Video Game Enjoyment and AppreciationMedia Psychology10.1080/15213269.2024.2441659(1-25)Online publication date: 16-Dec-2024
  • (2024)Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay ModificationInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2413304(1-15)Online publication date: 28-Oct-2024
  • (2024)The Disparate Impact of Distinct Background Music on Gameplay Experience: An Empirical AnalysisITNG 2024: 21st International Conference on Information Technology-New Generations10.1007/978-3-031-56599-1_60(477-484)Online publication date: 11-Mar-2024
  • (2023)Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616085(114-119)Online publication date: 6-Oct-2023
  • (2023)Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile Feedback2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00043(276-285)Online publication date: Mar-2023
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