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Introduction to Human-Building Interaction (HBI): Interfacing HCI with Architecture and Urban Design

Published: 13 March 2019 Publication History

Abstract

Buildings and urban spaces increasingly incorporate artificial intelligence and new forms of interactivity, raising a wide span of research questions about the future of human experiences with, and within, built environments. We call this emerging area Human-Building Interaction (HBI) and introduce it as an interdisciplinary domain of research interfacing Human-Computer Interaction (HCI) with Architecture and Urban Design. HBI seeks to examine the involvement of HCI in studying and steering the evolution of built environments. Therefore, we need to ask foundational questions such as the following: what are the specific attributes of built environments that HCI researchers should take into account when shifting attention and scale from “artefacts” to “environments”? Are architecture and interaction design methods and processes compatible? Concretely, how can a team of interaction designers bring their tools to an architectural project, and collaborate with other stakeholders? Can and will architecture change the theory and practice of HCI? Furthermore, research in HBI should produce knowledge and practical guidelines by experimenting novel design instances that combine architecture and digital interaction. The primary aim of this article is to specify the mission, vision, and scope of research in HBI. As the introductory article to the TOCHI special issue, it also provides a summary of published manuscripts and describes their collective contribution to the development of this field.

References

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Hamed S. Alavi, Elizabeth Churchill, David Kirk, Julien Nembrini, and Denis Lalanne. 2016. Deconstructing human-building interaction. Interactions 23, 6 (2016), 60--62.
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Hamed S. Alavi, Denis Lalanne, Julien Nembrini, Elizabeth Churchill, David Kirk, and Wendy Moncur. 2016. Future of human-building interaction. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 3408--3414.
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Arianna Brambilla, Hamed Alavi, Himanshu Verma, Denis Lalanne, Thomas Jusselme, and Marilyne Andersen. 2017. “Our inherent desire for control”: A case study of automation’s impact on the perception of comfort. Energy Procedia 122 (2017), 925--930.
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Nick Dalton, Keith Evan Green, Ruth Dalton, Mikael Wiberg, Christoph Hoelscher, Anijo Mathew, Holger Schnädelbach, and Tasos Varoudis. 2014. Interaction and architectural space. In Proceedings of the CHI’14 Extended Abstracts on Human Factors in Computing Systems. ACM, 29--32.
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Cited By

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  • (2024)Artificial Intelligence, Virtual Reality, and Augmented Reality to Enhance Visual Quality and Accessibility in Sustainable Built EnvironmentsDesign Strategies for Efficient and Sustainable Building Facilities10.4018/979-8-3693-3200-9.ch008(179-199)Online publication date: 28-Jun-2024
  • (2024)AI-supported approach for human-building interaction implemented at furniture scaleFrontiers in Computer Science10.3389/fcomp.2024.12950146Online publication date: 21-Jun-2024
  • (2024)Lived experience in human-building interaction (HBI): an initial frameworkFrontiers in Computer Science10.3389/fcomp.2023.12339045Online publication date: 4-Jan-2024
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    Published In

    cover image ACM Transactions on Computer-Human Interaction
    ACM Transactions on Computer-Human Interaction  Volume 26, Issue 2
    Special Issue on Human-Building Interaction
    April 2019
    217 pages
    ISSN:1073-0516
    EISSN:1557-7325
    DOI:10.1145/3319806
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 March 2019
    Accepted: 01 January 2019
    Revised: 01 January 2019
    Received: 01 December 2018
    Published in TOCHI Volume 26, Issue 2

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    1. Human-building interaction

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    Cited By

    View all
    • (2024)Artificial Intelligence, Virtual Reality, and Augmented Reality to Enhance Visual Quality and Accessibility in Sustainable Built EnvironmentsDesign Strategies for Efficient and Sustainable Building Facilities10.4018/979-8-3693-3200-9.ch008(179-199)Online publication date: 28-Jun-2024
    • (2024)AI-supported approach for human-building interaction implemented at furniture scaleFrontiers in Computer Science10.3389/fcomp.2024.12950146Online publication date: 21-Jun-2024
    • (2024)Lived experience in human-building interaction (HBI): an initial frameworkFrontiers in Computer Science10.3389/fcomp.2023.12339045Online publication date: 4-Jan-2024
    • (2024)Optimising Systems in Intelligent BuildingsIntelligent Buildings and Infrastructure with Sustainable and Social Values, Third edition10.1680/978-1-83549-818-720243009(107-131)Online publication date: 25-Sep-2024
    • (2024)“MAPPING PUBLIC SPACE MICRO-OCCUPATIONS: Drone-Driven Predictions of Spatial Behaviors in Carapungo, Quito”Environment and Planning B: Urban Analytics and City Science10.1177/23998083241262548Online publication date: 20-Jun-2024
    • (2024)A Critical Review of Smart Residential Environment Research Focusing Human–Building InteractionSage Open10.1177/2158244024128981414:4Online publication date: 15-Nov-2024
    • (2024)Planning for the Emerging Geography of Distributed WorkJournal of Planning Literature10.1177/08854122241259418Online publication date: 23-Jul-2024
    • (2024)A Survey on Deep Learning for Design and Generation of Virtual ArchitectureACM Computing Surveys10.1145/368856957:2(1-41)Online publication date: 10-Oct-2024
    • (2024)Learning from Users: Everyday Playful Interactions to Support Architectural Spatial ChangesProceedings of the ACM on Human-Computer Interaction10.1145/36770858:CHI PLAY(1-25)Online publication date: 15-Oct-2024
    • (2024)Small Spaces, Many Places: A Phenomenological Analysis of Technology-Mediated Placemaking in Small SpacesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670966(1-12)Online publication date: 3-Jun-2024
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