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Wireless access to ultimate virtual reality 360-degree video: poster abstract

Published: 15 April 2019 Publication History

Abstract

Virtual reality 360-degree videos will become the first prosperous online VR application. In this paper, we focus on the ultimate VR 360 that satisfies human eye fidelity. The ultimate VR 360 requires downlink 1.5 Gbps for viewing and uplink 6.6 Gbps for live broadcasting, with the round-trip-time of less than 8.3 ms. We explore whether the most advanced wireless communication technologies support the ultimate VR 360. Specifically, we consider 5G in cellular communications, IEEE 802.11ac (operating in 5 GHz) and IEEE 802.11ad (operating in 60 GHz) in WiFi communications. Our results indicate the need for more advanced wireless technologies to fully support the ultimate VR 360. It requires further research to build VR 360 systems within Internet-of-Things platforms.

References

[1]
Jeffrey G. Andrews, Stefano Buzzi, Wan Choi, et al. 2014. What Will 5G Be? IEEE Journal on Selected Areas in Communications 32, 6 (2014), 1065--1082.
[2]
Ejder Bastug, Mehdi Bennis, et al. 2017. Toward interconnected virtual reality: Opportunities, challenges, and enablers. IEEE Communications Magazine (2017).
[3]
Cisco. 2019. Cisco Internet of Things Virtual Reality Demonstration. https://www.cisco.com/c/en/us/solutions/internet-of-things/virtual-reality-demonstration.html.
[4]
Matthew S. Gast. 2013. 802.11ac: A Survival Guide - Wi-Fi at Gigabit and Beyond. O'Reilly Media.
[5]
Thomas Nitsche, Carlos Cordeiro, Adriana B. Flores, et al. 2014. IEEE 802.11ad: Directional 60 GHz Communication for Multi-Gigabit-per-Second Wi-Fi. IEEE Communications Magazine 52, 12 (2014), 132--141.
[6]
Zhicheng Yang, Parth H Pathak, Yunze Zeng, and Prasant Mohapatra. 2015. Sensor-assisted codebook-based beamforming for mobility management in 60 ghz wlans. In IEEE MASS 2015. 333--341.
[7]
Huanle Zhang, Ahmed Elmokashfi, Zhicheng Yang, and Prasant Mohapatra. 2018. Wireless Access to Ultimate Virtual Reality 360-Degree Video At Home. arXiv preprint arXiv:1812.01777 (2018).

Cited By

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  • (2023)Predictive Context-Awareness for Full-Immersive Multiuser Virtual Reality with Redirected WalkingIEEE Communications Magazine10.1109/MCOM.006.220070661:9(32-38)Online publication date: Sep-2023
  • (2023)Extensive Research: Novel Direction of Extended Reality and the Trailing Challenges2023 6th International Conference on Contemporary Computing and Informatics (IC3I)10.1109/IC3I59117.2023.10398067(742-749)Online publication date: 14-Sep-2023
  • (2022)PDAA3C: An A3C-Based Multi-Path Data Scheduling AlgorithmIEICE Transactions on Information and Systems10.1587/transinf.2022EDL8052E105.D:12(2127-2130)Online publication date: 1-Dec-2022
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    cover image ACM Conferences
    IoTDI '19: Proceedings of the International Conference on Internet of Things Design and Implementation
    April 2019
    299 pages
    ISBN:9781450362832
    DOI:10.1145/3302505
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 15 April 2019

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    Author Tags

    1. 5G
    2. 802.11ac
    3. 802.11ad
    4. virtual reality
    5. wireless communications

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    View all
    • (2023)Predictive Context-Awareness for Full-Immersive Multiuser Virtual Reality with Redirected WalkingIEEE Communications Magazine10.1109/MCOM.006.220070661:9(32-38)Online publication date: Sep-2023
    • (2023)Extensive Research: Novel Direction of Extended Reality and the Trailing Challenges2023 6th International Conference on Contemporary Computing and Informatics (IC3I)10.1109/IC3I59117.2023.10398067(742-749)Online publication date: 14-Sep-2023
    • (2022)PDAA3C: An A3C-Based Multi-Path Data Scheduling AlgorithmIEICE Transactions on Information and Systems10.1587/transinf.2022EDL8052E105.D:12(2127-2130)Online publication date: 1-Dec-2022
    • (2022)The Metaverse From a Multimedia Communications PerspectiveIEEE MultiMedia10.1109/MMUL.2022.321762729:4(123-127)Online publication date: 1-Oct-2022
    • (2022)Short-Term Trajectory Prediction for Full-Immersive Multiuser Virtual Reality with Redirected WalkingGLOBECOM 2022 - 2022 IEEE Global Communications Conference10.1109/GLOBECOM48099.2022.10001349(6139-6145)Online publication date: 4-Dec-2022
    • (2021)From 5G to 6G Technology: Meets Energy, Internet-of-Things and Machine Learning: A SurveyApplied Sciences10.3390/app1117811711:17(8117)Online publication date: 31-Aug-2021
    • (2021)User Mobility Simulator for Full-Immersive Multiuser Virtual Reality with Redirected WalkingProceedings of the 12th ACM Multimedia Systems Conference10.1145/3458305.3478451(293-299)Online publication date: 24-Jun-2021
    • (2020)Towards Ultra-Low-Latency mmWave Wi-Fi for Multi-User Interactive Virtual RealityGLOBECOM 2020 - 2020 IEEE Global Communications Conference10.1109/GLOBECOM42002.2020.9322284(1-7)Online publication date: Dec-2020
    • (2020)Immersive Interconnected Virtual and Augmented Reality: A 5G and IoT PerspectiveJournal of Network and Systems Management10.1007/s10922-020-09545-wOnline publication date: 12-Jun-2020
    • (2019)On the feasibility of estimating soluble sugar content using millimeter-waveProceedings of the International Conference on Internet of Things Design and Implementation10.1145/3302505.3310065(13-24)Online publication date: 15-Apr-2019

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