[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3397481.3450646acmconferencesArticle/Chapter ViewAbstractPublication PagesiuiConference Proceedingsconference-collections
research-article

Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation

Published: 14 April 2021 Publication History

Abstract

Steady-State-Visually-Evoked-Potential (SSVEP) Brain-Computer Interfaces (BCIs) make use of flickering stimuli to determine the target a user is looking at and select commands accordingly. Those types of BCI can be operated with little to no training, achieve high classification accuracies and are robust in application. A drawback of this approach is the reduced user comfort due to the constant flickering of the stimuli which can be annoying and tiring to look at. Existing studies addressing this issue try to make use of motion to disguise the oscillating patterns. However, this makes them look abstract and restricts the design of those applications as those patterns do not blend in to conventional user interfaces. In this work we introduce the concept of spinning icons to evoke SSVEPs. The icons are rotating in a certain frequency around their vertical axis and are supposed to appear more natural and be less stressing for the human eye. Furthermore this concept is not bound to any kind of abstract motion based pattern but rather supposed to work with any type of icon or image. The newly designed stimuli were evaluated in an application-oriented scenario and compared to standard and state-of-the-art movement-based SSVEP stimuli regarding the classification accuracy and experienced visual fatigue. The results show that the newly created stimuli performed equally well and partially even better in terms of classification accuracy and were rated throughout better concerning visual fatigue by the study participants. This work therefore lays the foundation for more comfortable SSVEP-BCIs which can be used with basically every icon or UI element spinning around their vertical axis.

References

[1]
Alex A. Urpi and Sanjay E Sarma. 2018. Sublime: a hands-free virtual reality menu navigation system using a high-frequency SSVEP-based brain-computer interface. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, Vol. 1. 1–8. https://doi.org/10.1145/3281505.3281514
[2]
Fabrizio Beverina, Giorgio Palmas, Stefano Silvoni, Francesco Piccione, and Silvio Giove. 2003. User adaptive BCIs: SSVEP and P300 based interfaces. PsychNology Journal 1, 4 (1 2003), 331–354.
[3]
Xiaogang Chen, Yijun Wang, Shangkai Gao, Tzyy-Ping Jung, and Xiaorong Gao. 2015. Filter bank canonical correlation analysis for implementing a high-speed SSVEP-based brain–computer interface. Journal of Neural Engineering 12, 4 (jun 2015), 046008. https://doi.org/10.1088/1741-2560/12/4/046008
[4]
Xiaogang Chen, Yijun Wang, Masaki Nakanishi, Xiaorong Gao, Tzyy-Ping Jung, and Shangkai Gao. 2015. High-speed spelling with a noninvasive brain–computer interface. Proceedings of the National Academy of Sciences 112, 44(2015), E6058–E6067. https://doi.org/10.1073/pnas.1508080112arXiv:https://www.pnas.org/content/112/44/E6058.full.pdf
[5]
Hohyun Cho, Minkyu Ahn, Moonyoung Kwon, and Sung Jun. 2018. A Step-by-Step Tutorial for a Motor Imagery–Based BCI. Brain–Computer Interfaces Handbook (1 2018), 445–460.
[6]
Antoine Gaume, Francois Vialatte, and Gérard Dreyfus. 2014. Transient brain activity explains the spectral content of steady-state visual evoked potentials. In 2014 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, Vol. 2014. 688–692. https://doi.org/10.1109/EMBC.2014.6943684
[7]
Chengcheng Han, Guanghua Xu, Jun Xie, Richard Chen, and Sicong Zhang. 2018. Highly Interactive Brain–Computer Interface Based on Flicker-Free Steady-State Motion Visual Evoked Potential. Scientific Reports 8, 1 (12 2018), 1–13. https://doi.org/10.1038/s41598-018-24008-8
[8]
Edmund Lalor, Simon Kelly, Ciaran Finucane, Robert Burke, John Smith, Richard Reilly, and G. Mcdarby. 2005. Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment. EURASIP Journal on Advances in Signal Processing 2005, 19 (17 11 2005), 3156–3164. https://doi.org/10.1155/ASP.2005.3156
[9]
Dimitra Makri, Cristina Farmaki, and Vangelis Sakkalis. 2015. Visual fatigue effects on Steady State Visual Evoked Potential-based Brain Computer Interfaces. In 2015 7th International IEEE/EMBS Conference on Neural Engineering (NER), Vol. 2015. 70–73. https://doi.org/10.1109/NER.2015.7146562
[10]
Gernot Müller-Putz, Evelin Eder, Selina Wriessnegger, and Gert Pfurtscheller. 2008. Comparison of DFT and lock-in amplifier features and search for optimal electrode positions in SSVEP-based BCI. Journal of neuroscience methods 168, 1 (3 2008), 174–181. https://doi.org/10.1016/j.jneumeth.2007.09.024
[11]
Gernot Müller-Putz and Gert Pfurtscheller. 2008. Control of an Electrical Prosthesis With an SSVEP-Based BCI. IEEE Transactions on Biomedical Engineering 55, 1 (2 2008), 361–364. https://doi.org/10.1109/TBME.2007.897815
[12]
Yunyong Punsawad and Yodchanan Wongsawat. 2012. Motion visual stimulus for SSVEP-based BCI system. In 2012 Annual International Conference of the IEEE Engineering in Medicine and Biology Society, Vol. 2012. 3837–3840. https://doi.org/10.1109/EMBC.2012.6346804
[13]
David Regan. 1977. Steady-state evoked potentials. J. Opt. Soc. Am. 67, 11 (11 1977), 1475–1489. https://doi.org/10.1364/JOSA.67.001475
[14]
Angela I. Renton, Jason B. Mattingley, and David R. Painter. 2019. Optimising non-invasive brain-computer interface systems for free communication between naïve human participants. Scientific Reports 9, 1 (10 Dec 2019), 1 – 18. https://doi.org/10.1038/s41598-019-55166-y
[15]
François-Benoît Vialatte, Monique Maurice, Justin Dauwels, and Andrzej Cichocki. 2010. Steady-state visually evoked potentials: Focus on essential paradigms and future perspectives. Progress in Neurobiology 90, 4 (2010), 418 – 438. https://doi.org/10.1016/j.pneurobio.2009.11.005
[16]
Xin Wang, Teng Cao, Boyu Wang, Feng Wan, Pengun Mak, Pui-In Mak, Mang Vai, and Chaozheng Li. 2011. An online SSVEP-based chatting system. In Proceedings 2011 International Conference on System Science and Engineering. 536–539. https://doi.org/10.1109/ICSSE.2011.5961961
[17]
Nicholas Waytowich, Yusuke Yamani, and Dean Krusienski. 2017. Optimization of Checkerboard Spatial Frequencies for Steady-State Visual Evoked Potential Brain-Computer Interfaces. IEEE Transactions on Neural Systems and Rehabilitation Engineering 25, 6 (6 2017), 557–565. https://doi.org/10.1109/TNSRE.2016.2601013
[18]
Zhenghua Wu, Yongxiu Lai, Yang Xia, Dan Wu, and Dezhong Yao. 2008. Stimulator selection in SSVEP-based BCI. Medical Engineering & Physics 30, 8 (10 2008), 1079–1088. https://doi.org/10.1016/j.medengphy.2008.01.004
[19]
Zhenghua Wu, Yongxiu Lai, Yang Xia, Dan Wu, and Dezhong Yao. 2008. Stimulator selection in SSVEP-based BCI. Medical Engineering & Physics 30, 8 (2008), 1079 – 1088. https://doi.org/10.1016/j.medengphy.2008.01.004Special Issue (part): Bioengineering in Taiwan.
[20]
Jun Xie, Guanghua Xu, Jing Wang, Min Li, Chengcheng Han, and Yaguang Jia. 2016. Effects of Mental Load and Fatigue on Steady-State Evoked Potential Based Brain Computer Interface Tasks: A Comparison of Periodic Flickering and Motion-Reversal Based Visual Attention. PLOS ONE 11, 9 (09 2016), 1–15. https://doi.org/10.1371/journal.pone.0163426
[21]
Wenqiang Yan, Guanghua Xu, Min Li, Jun Xie, Chengcheng Han, Sicong Zhang, Ailing Luo, and Chaoyang Chen. 2017. Steady-State Motion Visual Evoked Potential (SSMVEP) Based on Equal Luminance Colored Enhancement. PLOS ONE 12, 1 (6 1 2017), 1–18. https://doi.org/10.1371/journal.pone.0169642
[22]
Wenqiang Yan, Guanghua Xu, Jun Xie, Min Li, and Ziyan Dan. 2018. Four Novel Motion Paradigms Based on Steady-State Motion Visual Evoked Potential. IEEE Transactions on Biomedical Engineering 65, 8 (8 2018), 1696–1704. https://doi.org/10.1109/TBME.2017.2762690
[23]
Ahmed Yehia, Seif Eldawlatly, and Mohamed Taher. 2017. WeBB: A brain-computer interface web browser based on steady-state visual evoked potentials. In 2017 12th International Conference on Computer Engineering and Systems (ICCES). 52–57. https://doi.org/10.1109/ICCES.2017.8275277
[24]
Yu Zhang, Guoxu Zhou, Jing Jin, Xingyu Wang, and Andrzej Cichocki. 2015. SSVEP recognition using common feature analysis in brain–computer interface. Journal of Neuroscience Methods 244 (2015), 8 – 15. https://doi.org/10.1016/j.jneumeth.2014.03.012Brain Computer Interfaces; Tribute to Greg A. Gerhardt.
[25]
Danhua Zhu, Jordi Bieger, Gary Garcia Molina, and Ronald M. Aarts. 2010. A Survey of Stimulation Methods Used in SSVEP-Based BCIs. Computational Intelligence and Neuroscience 2010 (1 2010), 12. 10.1155/2010/702357

Cited By

View all
  • (2024)VR-SSVEPeripheral: Designing Virtual Reality Friendly SSVEP Stimuli using Peripheral Vision Area for Immersive and Comfortable ExperienceExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651084(1-7)Online publication date: 11-May-2024
  • (2023)Effort and Issues in Development of High-Frequency Stimulus SSVEP-BCI for Flicker Stress Reductionちらつきストレス軽減を目的とした高周波刺激SSVEP-BCI開発の取り組みとその課題Transactions of Japan Society of Kansei Engineering10.5057/jjske.TJSKE-D-22-0006222:3(217-228)Online publication date: 2023
  • (2023)Using Determinant Point Process in Generative Adversarial Networks for SSVEP Signals Synthesis2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)10.1109/EMBC40787.2023.10340247(1-4)Online publication date: 24-Jul-2023
  • Show More Cited By

Index Terms

  1. Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation
      Index terms have been assigned to the content through auto-classification.

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      IUI '21: Proceedings of the 26th International Conference on Intelligent User Interfaces
      April 2021
      618 pages
      ISBN:9781450380171
      DOI:10.1145/3397481
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 14 April 2021

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. BCI
      2. EEG
      3. SSMVEP
      4. SSVEP

      Qualifiers

      • Research-article
      • Research
      • Refereed limited

      Funding Sources

      Conference

      IUI '21
      Sponsor:

      Acceptance Rates

      Overall Acceptance Rate 746 of 2,811 submissions, 27%

      Upcoming Conference

      IUI '25

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)58
      • Downloads (Last 6 weeks)4
      Reflects downloads up to 25 Dec 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)VR-SSVEPeripheral: Designing Virtual Reality Friendly SSVEP Stimuli using Peripheral Vision Area for Immersive and Comfortable ExperienceExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651084(1-7)Online publication date: 11-May-2024
      • (2023)Effort and Issues in Development of High-Frequency Stimulus SSVEP-BCI for Flicker Stress Reductionちらつきストレス軽減を目的とした高周波刺激SSVEP-BCI開発の取り組みとその課題Transactions of Japan Society of Kansei Engineering10.5057/jjske.TJSKE-D-22-0006222:3(217-228)Online publication date: 2023
      • (2023)Using Determinant Point Process in Generative Adversarial Networks for SSVEP Signals Synthesis2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)10.1109/EMBC40787.2023.10340247(1-4)Online publication date: 24-Jul-2023
      • (2023)A Review of EEG-Based User Authentication: Trends and Future Research DirectionsIEEE Access10.1109/ACCESS.2023.325302611(22917-22934)Online publication date: 2023
      • (2023)High-frequency SSVEP–BCI with less flickering sensation using personalization of stimulus frequencyArtificial Life and Robotics10.1007/s10015-023-00893-928:4(803-811)Online publication date: 10-Aug-2023
      • (2022)Steady-State Visual Evoked Potential-Based Brain–Computer Interface Using a Novel Visual Stimulus with Quick Response (QR) Code PatternSensors10.3390/s2204143922:4(1439)Online publication date: 13-Feb-2022
      • (2022)The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual RealityProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519397(254-266)Online publication date: 13-Mar-2022

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format.

      HTML Format

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media