[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3395035.3425220acmconferencesArticle/Chapter ViewAbstractPublication Pagesicmi-mlmiConference Proceedingsconference-collections
short-paper

Effectiveness of Virtual Reality Playback in Public Speaking Training

Published: 27 December 2020 Publication History

Abstract

In this paper, factors with positive effects in the playback of virtual reality (VR) presentation in training are discussed. To date, the effectiveness of VR public speaking training in both anxiety reduction and skills improvement has been reported. Though the playback using videotape is an effective way in original public speaking training, very few researchers focused on the effectiveness and possibility of VR playback. In this research, A VR playback system for public speaking training is proposed, and a pilot experiment is carried out, so as to figure out the effects of the virtual agent, immersion and public speaking anxiety level in VR playback.

References

[1]
Ligia Batrinca, Giota Stratou, Ari Shapiro, Louis-Philippe Morency, and Stefan Scherer. 2013. Cicero-towards a multimodal virtual audience platform for public speaking training. In International workshop on intelligent virtual agents. Springer, Berlin, 116--128.
[2]
John Bourhis and Mike Allen. 1998. The role of videotaped feedback in the instruction of public speaking: A quantitative synthesis of published empirical research. Communication Research Reports, Vol. 15, 3 (Nov. 1998), 256--261.
[3]
Robert E Carlson and Deborah Smith-Howell. 1995. Classroom public speaking assessment: Reliability and validity of selected evaluation instruments. Communication education, Vol. 44, 2 (Apr. 1995), 87--97.
[4]
Lei Chen, Gary Feng, Jilliam Joe, Chee Wee Leong, Christopher Kitchen, and Chong Min Lee. 2014. Towards automated assessment of public speaking skills using multimodal cues. In Proceedings of the 16th International Conference on Multimodal Interaction. Turkey, 200--203.
[5]
Mathieu Chollet, Pranav Ghate, Catherine Neubauer, and Stefan Scherer. 2018. Influence of individual differences when training public speaking with virtual audiences. In Proceedings of the 18th International Conference on Intelligent Virtual Agents. 1--7.
[6]
Mathieu Chollet, Torsten Wörtwein, Louis-Philippe Morency, Ari Shapiro, and Stefan Scherer. 2015. Exploring feedback strategies to improve public speaking: an interactive virtual audience framework. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing. 1143--1154.
[7]
Meghan W Cody and Bethany A Teachman. 2011. Global and local evaluations of public speaking performance in social anxiety. Behavior Therapy, Vol. 42, 4 (Apr. 2011), 601--611.
[8]
Fiona Dermody and Alistair Sutherland. 2018. Recommendations from a study of a multimodal positive computing system for public speaking. In International Joint Conference on Computer Vision, Imaging and Computer Graphics. Springer, 81--92.
[9]
Sandra R Harris, Robert L Kemmerling, and Max M North. 2002. Brief virtual reality therapy for public speaking anxiety. Cyberpsychology & behavior, Vol. 5, 6 (Jul. 2002), 543--550.
[10]
Katherine A Karl and Jerry M Kopf. 1994. Will individuals who need to improve their performance the most, volunteer to receive videotaped feedback? The Journal of Business Communication (1973), Vol. 31, 3 (Jul. 1994), 213--223.
[11]
Paul E King, Melissa J Young, and Ralph R Behnke. 2000. Public speaking performance improvement as a function of information processing in immediate and delayed feedback interventions. Communication Education, Vol. 49, 4 (May. 2000), 365--374.
[12]
Judith M Laposa and Neil A Rector. 2014. Effects of videotaped feedback in group cognitive behavioral therapy for social anxiety disorder. International Journal of Cognitive Therapy, Vol. 7, 4 (Dec. 2014), 360--372.
[13]
Diego Monteiro, Hai-Ning Liang, Wenge Xu, Marvin Brucker, Vijayakumar Nanjappan, and Yong Yue. 2018. Evaluating enjoyment, presence, and emulator sickness in VR games based on first-and third-person viewing perspectives. Computer Animation and Virtual Worlds, Vol. 29, 3--4 (May. 2018), e1830.
[14]
Fariba Mostajeran, Melik Berk Balci, Frank Steinicke, Simone Kühn, and Jürgen Gallinat. 2020. The effects of virtual audience size on social anxiety during public speaking. In IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 303--312.
[15]
Tomas Pfister and Peter Robinson. 2010. Speech emotion classification and public speaking skill assessment. In International Workshop on Human Behavior Understanding. Springer, 151--162.
[16]
Sandra Poeschl. 2017. Virtual reality training for public speaking?a QUEST-VR framework validation. Frontiers in ICT, Vol. 4 (Jun. 2017), 13.
[17]
Arkalgud Ramaprasad. 1983. On the definition of feedback. Behavioral science, Vol. 28, 1 (Jan. 1983), 4--13.
[18]
Mel Slater, D-P Pertaub, and Anthony Steed. 1999. Public speaking in virtual reality: Facing an audience of avatars. IEEE Computer Graphics and Applications, Vol. 19, 2 (Mar/Apr. 1999), 6--9.
[19]
Snevz ana Stupar-Rutenfrans, Loes EH Ketelaars, and Marnix S van Gisbergen. 2017. Beat the fear of public speaking: Mobile 360 video virtual reality exposure training in home environment reduces public speaking anxiety. Cyberpsychology, Behavior, and Social Networking, Vol. 20, 10 (Oct. 2017), 624--633.
[20]
Jinping Wang, Hyun Yang, Ruosi Shao, Saeed Abdullah, and S Shyam Sundar. 2020. Alexa as coach: Leveraging smart speakers to build social agents that reduce public speaking anxiety. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--13.

Index Terms

  1. Effectiveness of Virtual Reality Playback in Public Speaking Training
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    ICMI '20 Companion: Companion Publication of the 2020 International Conference on Multimodal Interaction
    October 2020
    548 pages
    ISBN:9781450380027
    DOI:10.1145/3395035
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 December 2020

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. public speaking anxiety
    2. public speaking training
    3. videotape feedback
    4. virtual agent
    5. virtual reality playback

    Qualifiers

    • Short-paper

    Funding Sources

    Conference

    ICMI '20
    Sponsor:
    ICMI '20: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
    October 25 - 29, 2020
    Virtual Event, Netherlands

    Acceptance Rates

    Overall Acceptance Rate 453 of 1,080 submissions, 42%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 184
      Total Downloads
    • Downloads (Last 12 months)27
    • Downloads (Last 6 weeks)5
    Reflects downloads up to 10 Dec 2024

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media