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Let’s Get in Touch! Adding Haptics to Social VR

Published: 17 June 2020 Publication History

Abstract

Social VR shall allow natural communication between users with high social presence, as if users are in the same room. One way to increase social presence is to add haptic interaction to allow, for example, users to give each other a ”high-five” or to pass documents among them. In this paper, we present our web-based VR communication framework with an added haptic component to simulate touch. The goal of this framework is to enhance the VR communication experience and the social cues exchange between users in VR. We describe our method for rendering haptic feedback within the web-based framework and evaluate the perceived quality of our system with a user survey (with 119 participants). Our proof-of-concept system was rated positively, with the haptic component offering an enhanced quality of the VR experience for 78% of the participants.

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  • (2023)Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social InteractionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581228(1-16)Online publication date: 19-Apr-2023
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Published In

cover image ACM Conferences
IMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences
June 2020
211 pages
ISBN:9781450379762
DOI:10.1145/3391614
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 June 2020

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Author Tags

  1. Haptic Feedback
  2. Social VR
  3. Tactile VR
  4. Virtual Reality

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  • Work in progress
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  • Refereed limited

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IMX '20

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Overall Acceptance Rate 69 of 245 submissions, 28%

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IMX '25

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  • (2024)Haptics in social interaction with agents and avatars in virtual reality: a systematic reviewVirtual Reality10.1007/s10055-024-01060-628:4Online publication date: 14-Nov-2024
  • (2023)Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social InteractionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581228(1-16)Online publication date: 19-Apr-2023
  • (2023)What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00047(322-335)Online publication date: 16-Oct-2023
  • (2023)Determinants of Word-of-Mouth in the Virtual Reality Market: A Focus on Aesthetic Attributes and Perceived ValueInternational Journal of Human–Computer Interaction10.1080/10447318.2023.228564440:24(8590-8606)Online publication date: 22-Nov-2023
  • (2022)Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years’ StudiesProceedings of the Tenth International Symposium of Chinese CHI10.1145/3565698.3565767(27-37)Online publication date: 22-Oct-2022
  • (2022)Grasping Temperature: Thermal Feedback in VR Robot TeleoperationProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532969(261-266)Online publication date: 21-Jun-2022
  • (2022)Kintsugi VR: Designing with Fractured ObjectsProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529966(95-108)Online publication date: 21-Jun-2022
  • (2022)CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00070(538-547)Online publication date: Oct-2022
  • (2021)A Systematic Review of Commercial Smart Gloves: Current Status and ApplicationsSensors10.3390/s2108266721:8(2667)Online publication date: 10-Apr-2021
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