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INTERAQUATICA - Designing Interactive Aquatic Experiences with Geodesic Domes In-the-Wild

Published: 17 June 2020 Publication History

Abstract

While HCI remains vastly abundant in human- and land- centric applications, in this work we focus on exploring further the Human Computer Biosphere Interaction (HCBI) concept in aquatic settings. Based on the existing techniques for prototyping the geodesic domes, we design them as five marine megafauna species, for the on- and off- shore locations. We describe novel interaction concepts with and within such structures: (i) Turtle AR nesting, (ii) Bird XR watching, (iii) Dolphin acoustic swimming, (iv) Seal night scuba-diving, and (v) Whale projection mapping. We report the design of such interaquatic environments, focused at depicting the ongoing concerns with such marina megafauna species, discussing their feasibility, suggesting research, implementation and validation for all interaquatic domes, planned in our future work.

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Published In

cover image ACM Conferences
IMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences
June 2020
211 pages
ISBN:9781450379762
DOI:10.1145/3391614
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 June 2020

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Author Tags

  1. Aquatic User Interfaces
  2. Geodesic Domes
  3. Human Computer Biosphere Interaction
  4. Marine Megafauna

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Overall Acceptance Rate 69 of 245 submissions, 28%

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