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Grip and Filament: A USD-Based Lighting Workflow

Published: 20 August 2020 Publication History

Abstract

Animal Logic recently overhauled its outmoded lighting workflow for the film Peter Rabbit 2. Since Pixar’s Universal Scene Description (USD) was being adopted as the primary scene description format throughout the studio pipeline, this technology became a natural backbone around which to implement the new lighting toolkit. Following previous work to integrate USD into our animation pipeline[Baillet et al. 2018] we introduce Grip, a USD-native library which provides a node-based approach to authoring procedural modification of scenes; and Filament, a Qt-based application serving as the artist front end for interacting with a USD scene, the Grip engine, the production renderer, and pipeline tools.

References

[1]
Aloys Baillet, Eoin Murphy, Oliver Dunn, and Miguel Gao. 2018. Forging a New Animation Pipeline with USD. In ACM SIGGRAPH 2018 Talks (Vancouver, British Columbia, Canada) (SIGGRAPH ’18). Association for Computing Machinery, New York, NY, USA, Article 54, 2 pages. https://doi.org/10.1145/3214745.3214779
[2]
Rob Bateman, Eoin Murphy, Fabrice Macagno, Paul Molodowitch, and Aloys Baillet. 2019. AL_USDMaya. https://github.com/AnimalLogic/AL_USDMaya.
[3]
Luca Fascione, Johannes Hanika, Daniel Heckenberg, Christopher Kulla, Marc Droske, and Jorge Schwarzhaupt. 2019. Path Tracing in Production: Part 1: Modern Path Tracing. In ACM SIGGRAPH 2019 Courses (Los Angeles, California) (SIGGRAPH ’19). Association for Computing Machinery, New York, NY, USA, Article 19, 113 pages. https://doi.org/10.1145/3305366.3328079

Cited By

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  • (2024)Multithreading USD and Qt: Adding Concurrency to FilamentProceedings of the 2024 Digital Production Symposium10.1145/3665320.3670992(1-5)Online publication date: 24-Jul-2024
  • (2024)Nucleus: A Design System for Animation and VFX ApplicationsProceedings of the 2024 Digital Production Symposium10.1145/3665320.3670989(1-10)Online publication date: 24-Jul-2024
  • (2023)Matte Painting a Brighter Future: A USD-Based Toolset in NukeProceedings of the 2023 Digital Production Symposium10.1145/3603521.3604294(1-5)Online publication date: 5-Aug-2023
  • Show More Cited By
  1. Grip and Filament: A USD-Based Lighting Workflow

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    Published In

    cover image ACM Conferences
    SIGGRAPH '20: ACM SIGGRAPH 2020 Talks
    August 2020
    152 pages
    ISBN:9781450379717
    DOI:10.1145/3388767
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 August 2020

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    Author Tags

    1. USD
    2. VFX pipeline
    3. lighting

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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    Cited By

    View all
    • (2024)Multithreading USD and Qt: Adding Concurrency to FilamentProceedings of the 2024 Digital Production Symposium10.1145/3665320.3670992(1-5)Online publication date: 24-Jul-2024
    • (2024)Nucleus: A Design System for Animation and VFX ApplicationsProceedings of the 2024 Digital Production Symposium10.1145/3665320.3670989(1-10)Online publication date: 24-Jul-2024
    • (2023)Matte Painting a Brighter Future: A USD-Based Toolset in NukeProceedings of the 2023 Digital Production Symposium10.1145/3603521.3604294(1-5)Online publication date: 5-Aug-2023
    • (2022)Wizart DCC Platform: extensible USD-based toolsetACM SIGGRAPH 2022 Talks10.1145/3532836.3536259(1-2)Online publication date: 27-Jul-2022

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