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abstract

Metachron: A framework for time perception research in VR

Published: 01 November 2020 Publication History

Abstract

The perception of time is closely related to our well-being. Psycho-pathological conditions such as depression, schizophrenia and autism are often linked to a disturbed sense of time. In this paper we present a novel framework called Metachron, which is intended to support research in the field of time perception and manipulation in Virtual Reality (VR). Our system allows the systematic modification of events in real time along the three main event axes i) Velocity, ii) Syncronicity and iii) Density. Our future work will investigate the influence of each dimension on the passage of time (varying velocity of time flow) and the structure of time (varying synchronicity of events), which should provide insights for the design of VR diagnostic and therapeutic tools.

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References

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Ineke JM van der Ham, Fayette Klaassen, Kevin van Schie, and Anne Cuperus. 2019. Elapsed time estimates in virtual reality and the physical world: The role of arousal and emotional valence. Computers in Human Behavior 94 (2019), 77–81.
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Cited By

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  • (2024)Object Motion Manipulation and time perception in virtual realityFrontiers in Virtual Reality10.3389/frvir.2024.13907035Online publication date: 22-Jul-2024
  • (2023)Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of timeBehavior Research Methods10.3758/s13428-023-02201-656:5(4553-4562)Online publication date: 26-Sep-2023
  • (2023)Journey through a virtual tunnel: Simulated motion and its effects on the experience of timeFrontiers in Virtual Reality10.3389/frvir.2022.10599713Online publication date: 9-Jan-2023
  • Show More Cited By

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cover image ACM Conferences
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology
November 2020
429 pages
ISBN:9781450376198
DOI:10.1145/3385956
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 01 November 2020

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Author Tags

  1. framework
  2. therapy
  3. time perception manipulation
  4. virtual reality

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  • Refereed limited

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VRST '20

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Object Motion Manipulation and time perception in virtual realityFrontiers in Virtual Reality10.3389/frvir.2024.13907035Online publication date: 22-Jul-2024
  • (2023)Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of timeBehavior Research Methods10.3758/s13428-023-02201-656:5(4553-4562)Online publication date: 26-Sep-2023
  • (2023)Journey through a virtual tunnel: Simulated motion and its effects on the experience of timeFrontiers in Virtual Reality10.3389/frvir.2022.10599713Online publication date: 9-Jan-2023
  • (2023)From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual EnvironmentsProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615703(1-11)Online publication date: 9-Oct-2023
  • (2023)Body and Time: Virtual Embodiment and its Effect on Time PerceptionIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324704029:5(2626-2636)Online publication date: 1-May-2023
  • (2023)A Dynamic and Scriptable Environment and Framework for Stimulus-Based Cognitive Research in Virtual Reality2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00084(387-392)Online publication date: 16-Oct-2023
  • (2022)Cognitive load, fatigue and aversive simulator symptoms but not manipulated zeitgebers affect duration perception in virtual realityScientific Reports10.1038/s41598-022-18520-112:1Online publication date: 20-Sep-2022
  • (2021)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based TherapyFrontiers in Virtual Reality10.3389/frvir.2021.6585092Online publication date: 19-Jul-2021
  • (2021)In Case You Don’t Know What To Play: Framework for a VR Application that manipulates Time Perception through Spatial Distortion.Proceedings of Mensch und Computer 202110.1145/3473856.3474035(609-613)Online publication date: 5-Sep-2021

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