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abstract

Molecular MR Multiplayer: a cross-platform collaborative interactive game for scientists

Published: 01 November 2020 Publication History

Abstract

We present Molecular MR Multiplayer – an interactive, collaborative solution for material design on the edge devices on flat screens and in Mixed Reality (MR) [3]. The application provides a concept of emerging gaming-like remote collaboration experience for researchers, helping explore and design chemical compounds, Both single-user and multi-user modes are implemented. The multi-user mode allows mixed collaborative sessions between local and distant users. A concept of the digital overlays over physical world known as Metaverse is developed.

References

[1]
Xennial Digital. 2019. Molecule Builder. https://world.magicleap.com/en-us/details/com.xennialdigital.molecules
[2]
C4X Discovery. 2018. 4Sight, Visualising and designing 4D molecules in VR. https://www.c4xdiscovery.com/technology/4sight.html.
[3]
Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino. 1995. Augmented reality: a class of displays on the reality-virtuality continuum. In Telemanipulator and Telepresence Technologies, Hari Das (Ed.), Vol. 2351. SPIE, 282–292. https://doi.org/10.1117/12.197321
[4]
Christoph Müller, Michael Krone, Markus Huber, Verena Biener, Dominik Herr, Steffen Koch, Guido Reina, Daniel Weiskopf, and Thomas Ertl. 01 Jun. 2018. Interactive Molecular Graphics for Augmented Reality Using HoloLens. Journal of Integrative Bioinformatics 15, 2 (01 Jun. 2018), 20180005. https://doi.org/10.1515/jib-2018-0005
[5]
Nanome. 2018. Nanome. https://nanome.ai/nanome/.
[6]
Magnus Norrby, Christoph Grebner, Joakim Eriksson, and Jonas Bostrom. 2015. Molecular Rift: Virtual Reality for Drug Designers. Journal of Chemical Information and Modeling 55, 11 (2015), 2475–2484. https://doi.org/10.1021/acs.jcim.5b00544 arXiv:https://doi.org/10.1021/acs.jcim.5b00544PMID: 26558887.
[7]
Novartis. 2017. Bringing virtual reality to the lab. https://www.novartis. com/stories/from-our-labs/bringing-virtual-reality-lab.
[8]
Michael O’Connor, Helen M. Deeks, Edward Dawn, Oussama Metatla, Anne Roudaut, Matthew Sutton, Lisa May Thomas, Becca Rose Glowacki, Rebecca Sage, Philip Tew, Mark Wonnacott, Phil Bates, Adrian J. Mulholland, and David R. Glowacki. 2018. Sampling molecular conformations and dynamics in a multiuser virtual reality framework. Science Advances 4, 6 (2018). https://doi.org/10.1126/sciadv.aat2731 arXiv:https://advances. sciencemag.org/content/4/6/eaat2731.full.pdf
[9]
Pfizer. 2016. How Virtual Reality Takes Scientists Inside New Molecules. https://www.pfizer.com/news/featured_stories/featured_stories_detail/how_virtual_reality_takes_scientists_inside_new_molecules.
[10]
Sam Frish Zoriana Doshna, Pavlo Marechko, and Hlib Shchur. 2020. Collaborative Platforms for Remote Interactions. https://www.softserveinc.com/en-us/blog/collaborative-platforms-for-remote-interactions

Cited By

View all
  • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
  • (2022)Social Cognitive Theory to Assess the Intention to Participate in the Facebook Metaverse by Citizens in Peru during the COVID-19 PandemicJournal of Open Innovation: Technology, Market, and Complexity10.3390/joitmc80301428:3(142)Online publication date: Sep-2022

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Published In

cover image ACM Conferences
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology
November 2020
429 pages
ISBN:9781450376198
DOI:10.1145/3385956
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2020

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Author Tags

  1. Interactive
  2. Material Design
  3. Mixed Reality
  4. Multiplayer

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VRST '20

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
  • (2022)Social Cognitive Theory to Assess the Intention to Participate in the Facebook Metaverse by Citizens in Peru during the COVID-19 PandemicJournal of Open Innovation: Technology, Market, and Complexity10.3390/joitmc80301428:3(142)Online publication date: Sep-2022

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