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Evaluating Automatic Parameter Control Methods for Locomotion in Multiscale Virtual Environments

Published: 01 November 2020 Publication History

Abstract

Virtual environments with a wide range of scales are becoming commonplace in Virtual Reality applications. Methods to control locomotion parameters can help users explore such environments more easily. For multi-scale virtual environments, point-and-teleport locomotion with a well-designed distance control method can enable mid-air teleportation, which makes it competitive to flying interfaces. Yet, automatic distance control for point-and-teleport has not been studied in such environments. We present a new method to automatically control the distance for point-and-teleport. In our first user study, we used a solar system environment to compare three methods: automatic distance control for point-and-teleport, manual distance control for point-and-teleport, and automatic speed control for flying. Results showed that automatic control significantly reduces overshoot compared with manual control for point-and-teleport, but the discontinuous nature of teleportation made users prefer flying with automatic speed control. We conducted a second study to compare automatic-speed-controlled flying and two versions of our teleportation method with automatic distance control, one incorporating optical flow cues. We found that point-and-teleport with optical flow cues and automatic distance control was more accurate than flying with automatic speed control, and both were equally preferred to point-and-teleport without the cues.

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Cited By

View all
  • (2024)Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641975(1-19)Online publication date: 11-May-2024
  • (2024)illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00111(924-934)Online publication date: 16-Mar-2024
  • (2024)Try This for Size: Multi-Scale Teleportation in Immersive Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337204330:5(2298-2308)Online publication date: 4-Mar-2024
  • Show More Cited By

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cover image ACM Conferences
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology
November 2020
429 pages
ISBN:9781450376198
DOI:10.1145/3385956
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 November 2020

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Author Tags

  1. Automatic control
  2. Point-and-teleport
  3. VR navigation
  4. multiscale virtual environments

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Cited By

View all
  • (2024)Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641975(1-19)Online publication date: 11-May-2024
  • (2024)illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00111(924-934)Online publication date: 16-Mar-2024
  • (2024)Try This for Size: Multi-Scale Teleportation in Immersive Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337204330:5(2298-2308)Online publication date: 4-Mar-2024
  • (2023)Designing Viewpoint Transition Techniques in Multiscale Virtual Environments2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00083(680-690)Online publication date: Mar-2023
  • (2023)Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324711429:5(2467-2477)Online publication date: 1-May-2023
  • (2022)Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517706(1-17)Online publication date: 29-Apr-2022

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