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Sharing Multi-User VR Spaces

Published: 03 November 2020 Publication History

Abstract

In shared virtual reality (VR) spaces, users can appear and disappear without transitions, in a pop-in, pop-out style. This solution to entry and exit might be an acceptable solution for certain settings, but produces uncertainty in more intimate settings. Our research explores alternate entry and exit paradigms for shared VR spaces. Based on anthropological studies of entry and exit rituals in physical homes, we created a user journey map for entry and exit that differentiates the roles of host and guest in the shared VR space. We iteratively developed Unity prototypes that allowed a "host'' to invite a "guest'' into their virtual space, engage them in simple interactions, and invite the guest to depart. We define exvitation as a critical stage in the guest's departure--a social permission for a guest to depart the host's home. We identify exvitation prompts that were salient to our users and report of how these prompts were received by participants in our playtests. Future work on our user journey map as well as our exvitation prompts can aid in the expansion of playful experiences possible in VR.

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References

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Cited By

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  • (2021)The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00079(546-554)Online publication date: Mar-2021

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cover image ACM Conferences
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
November 2020
435 pages
ISBN:9781450375870
DOI:10.1145/3383668
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 November 2020

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Author Tags

  1. augmented home
  2. exvitation
  3. invitation
  4. rituals
  5. virtual reality

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CHI PLAY '20
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Overall Acceptance Rate 421 of 1,386 submissions, 30%

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  • (2021)The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00079(546-554)Online publication date: Mar-2021

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