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GustaCine: Towards Designing a Gustatory Cinematic Experience

Published: 09 February 2020 Publication History

Abstract

In this pictorial, we describe the design and making of GustaCine, an engaging crossmodal cinematic experience that allows the viewer to experience and savor cinematic moments through the gustatory pleasures of the different flavored popcorn. Our aim behind creating GustaCine is to explore possibilities in designing food experiences that 'move' in parallel with the moving picture. We articulate our making process enumerating the challenges in creating a gustatory experience and undertaken strategies to resolve them. Ultimately, we aim to inspire and guide future research on gustatory cinematic experiences.

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Cited By

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  • (2023)Taste Retargeting via Chemical Taste ModulatorsProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606818(1-15)Online publication date: 29-Oct-2023
  • (2023)Designing Stardust: Reimagining Self-care through Everyday Latte ArtProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596049(1915-1929)Online publication date: 10-Jul-2023
  • (2022)Happy Sweets or Not? The Affective Effect of Different Concentrations of SweetnessProceedings of the 2022 4th International Conference on Image, Video and Signal Processing10.1145/3531232.3531258(179-183)Online publication date: 18-Mar-2022
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Published In

cover image ACM Conferences
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2020
978 pages
ISBN:9781450361071
DOI:10.1145/3374920
  • General Chairs:
  • Elise van den Hoven,
  • Lian Loke,
  • Program Chairs:
  • Orit Shaer,
  • Jelle van Dijk,
  • Andrew Kun
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 09 February 2020

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Author Tags

  1. food-cinema service design
  2. gustatory cinema experiences
  3. human-food interaction
  4. playful cutlery

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  • Research-article

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  • Australian Research Council (ARC)

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TEI '20
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Acceptance Rates

TEI '20 Paper Acceptance Rate 37 of 132 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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TEI '25

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Cited By

View all
  • (2023)Taste Retargeting via Chemical Taste ModulatorsProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606818(1-15)Online publication date: 29-Oct-2023
  • (2023)Designing Stardust: Reimagining Self-care through Everyday Latte ArtProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596049(1915-1929)Online publication date: 10-Jul-2023
  • (2022)Happy Sweets or Not? The Affective Effect of Different Concentrations of SweetnessProceedings of the 2022 4th International Conference on Image, Video and Signal Processing10.1145/3531232.3531258(179-183)Online publication date: 18-Mar-2022
  • (2022)The User Experience of Journeys in the Realm of Augmented Reality TelevisionProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529969(161-174)Online publication date: 21-Jun-2022
  • (2022)Understanding Screen-based Dining Practices through the Lens of Mindful EatingProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517651(1-19)Online publication date: 29-Apr-2022
  • (2021) Guardian of the Snacks : Toward designing a companion for mindful snacking Multimodality & Society10.1177/263497952110070921:2(153-173)Online publication date: 13-Apr-2021
  • (2021)Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462006(651-665)Online publication date: 28-Jun-2021
  • (2021)Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around YouProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445741(1-12)Online publication date: 6-May-2021
  • (2020)Eating Like an Astronaut: How Children Are Willing to EatCompanion Publication of the 2020 International Conference on Multimodal Interaction10.1145/3395035.3425655(341-347)Online publication date: 25-Oct-2020

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