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Kurios: A Web App for Saving and Sharing Audio Memories with Physical Objects

Published: 13 July 2020 Publication History

Abstract

Kurios is a smartphone web application for saving and sharing audio stories embedded in physical objects. People can use Kurios to preserve their memories sparked by family photos, heirlooms, travel souvenirs, and trophies into the objects themselves. By creating this easily accessed semantic platform, the project seeks to not only preserve past stories but also promote the bonds and sense of community that come with storytelling itself.

References

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Lina Dib, Daniela Petrelli, and Steve Whittaker. 2010. Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering. In Proceedings of the 2010 ACM conference on Computer supported cooperative work (CSCW '10). Association for Computing Machinery, New York, NY, USA, 391--400.
[2]
Augusto Esteves and Ian Oakley. 2010. Mementos: a tangible interface supporting travel. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (NordiCHI '10). ACM, New York, NY, USA, 643--646. DOI=http://dx.doi.org/10.1145/1868914.1868994
[3]
David Frohlich and Rachel Murphy. 2000. The Memory Box. Personal Ubiquitous Comput. 4, 4 (January 2000), 238--240. DOI=http://dx.doi.org/10.1007/PL00000011
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Martin L. de Jode, Ralph Barthel, and Andrew Hudson-Smith. 2011. Tales of things: the story so far. In Proceedings of the 2011 international workshop on Networking and object memories for the internet of things (NoME-IoT '11). ACM, New York, NY, USA, 19--20. DOI=http://dx.doi.org/10.1145/2029932.2029940
[5]
Matthew Mosher. 2017. If These Walls Could Speak: Tangible Memories. In Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences (AM '17). Association for Computing Machinery, New York, NY, USA, Article 13, 1--4.
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Gerard Oleksik and Lorna M. Brown. 2008. Sonic gems: exploring the potential of audio recording as a form of sentimental memory capture. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1 (BCS-HCI '08). BCS Learning & Development Ltd., Swindon, GBR, 163--172.
[7]
Daniela Petrelli and Steve Whittaker. 2010. Family memories in the home: contrasting physical and digital mementos. Personal Ubiquitous Comput. 14, 2 (February 2010), 153--169.
[8]
Molly M. Stevens, Gregory D. Abowd, Khai N. Truong, and Florian Vollmer. 2003. Getting into the Living Memory Box: Family archives & holistic design. Personal Ubiquitous Comput. 7, 3--4 (July 2003), 210--216.
[9]
Molly Stevens, Florian Vollmer, and Gregory D. Abowd. 2002. The living memory box: function, form and user centered design. In CHI '02 Extended Abstracts on Human Factors in Computing Systems (CHI EA '02). ACM, New York, NY, USA, 668--669. DOI=http://dx.doi.org/10.1145/506443.506537

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Published In

cover image ACM Conferences
HT '20: Proceedings of the 31st ACM Conference on Hypertext and Social Media
July 2020
327 pages
ISBN:9781450370981
DOI:10.1145/3372923
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 July 2020

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Author Tags

  1. audio
  2. memory
  3. narrative
  4. preservation
  5. storytelling
  6. tangible

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  • Poster

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  • Fulbright Austria
  • UCF Games and Interactive Media

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HT '20
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Overall Acceptance Rate 378 of 1,158 submissions, 33%

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