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Building modular object-oriented systems with reusable collaborations (tutorial session)

Published: 01 June 2000 Publication History

Abstract

New approaches propose to deal with the tangling of logical units by extending the object-oriented language to support module (de)composition along more than one dimension of concern. The tutorial will briefly survey Aspect-Oriented Programming (@@@@ectJ tool), Adaptive Programming (the Demeter tool), and Hyper-dimensional Separation of Concerns (the Hyper/J tool). The primary focus of the tutorial, however, will be on A daptive Plug-and-Play Components (AP&PC) [2, 1].
The AP&PC model enables the programmer to define reusable collaborations, in the sense of the Unified Modeling Language (UML), in separate modules. In the AP&PC approach, an application is built out of a set of base classes that lay down the static structure of the application and several modules of reusable collaborations that are non-intrusively adapted to the needs of the base classes by means of explicit connectors, or adapter constructs. Each module itself may be a composition of simpler collabortion modules. The adaptation includes the embedding of UML class diagrams into more elaborate UML class diagrams. We will show how such embeddings may be conveniently expressed using the traversal language of Adaptive Programming (which is also used in the XML traversal language called XPath.) We will discuss how the model supports the building of better modular object-oriented systems. In addition, the advantages and disadvantages of static versus dynamic adaptation of the reusable collaborations will be considered.
In summary, the tutorial presents AP&PC and adapters as useful constructs to encapsulate logical units of design that cut across several classes. We compare AP&PC with other approaches to the tangling problem in software design and implementation.

References

[1]
K. Lieberherr, D. Lorenz, and M. Mezini. Programming with aspectual components. Technical Report NU-CCS- 99-01, Northeastern University, Boston, MA 02115, Mar. 1999.
[2]
M. Mezini and K. Lieberherr. Adaptive plug-and-play components for evolutionary softw are development. In OOPSLA'98, pages 97-116, Oct. 18-22 1998.

Cited By

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  • (2008)JUnit 3.8 documented using collaborationsACM SIGSOFT Software Engineering Notes10.1145/1350802.135081233:2(1-28)Online publication date: 1-Mar-2008
  • (2005)Can aspects implement contracts?Proceedings of the Second international conference on Rapid Integration of Software Engineering Techniques10.1007/11751113_11(145-157)Online publication date: 8-Sep-2005

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cover image ACM Conferences
ICSE '00: Proceedings of the 22nd international conference on Software engineering
June 2000
843 pages
ISBN:1581132069
DOI:10.1145/337180
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 June 2000

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Cited By

View all
  • (2008)JUnit 3.8 documented using collaborationsACM SIGSOFT Software Engineering Notes10.1145/1350802.135081233:2(1-28)Online publication date: 1-Mar-2008
  • (2005)Can aspects implement contracts?Proceedings of the Second international conference on Rapid Integration of Software Engineering Techniques10.1007/11751113_11(145-157)Online publication date: 8-Sep-2005

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