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BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air

Published: 10 January 2020 Publication History

Abstract

In this paper, we propose "BLASTNEL", a collision sensation display for VR games using highly compressed air. BLASTNEL has multiple nozzles on a panel, and it can control the phase and duration of the jetting air from each nozzle. The player standing in front of the panel receives the jetting air when an object is collided to the player's character in the virtual world. The outline and duration of the jetting air are synchronized with those of the collision. Thus, BLASTNEL can improve the immersive feeling of the player. We developed a prototype and conducted a simple evaluation experiment. In this paper, we describe the responses of the subjects and the revealed issues.

References

[1]
Matthias Hoppe, Pascal Knierim, Thomas Kosch, Markus Funk, Lauren Futami, Stefan Schneegass, Niels Henze, Albrecht Schmidt, and Tonja Machulla. 2018. VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018), Slim Abdennadher and Florian Alt (Eds.). ACM, New York, NY, USA, 7--18.
[2]
Rajinder Sodhi, Ivan Poupyrev, Matthew Glisson, and Ali Israr. 2013. AIREAL: interactive tactile experiences in free air. ACM Trans. Graph. 32, 4, Article 134 (July 2013), 10 pages.
[3]
Ping-Hsuan Han, Yang-Sheng Chen, Kong-Chang Lee, Hao-Cheng Wang, Chiao-En Hsieh, Jui-Chun Hsiao, Chien-Hsing Chou, and Yi-Ping Hung. 2018. Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST '18), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, Article 35, 10 pages.
[4]
© Unity Technologies Japan/UCL

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Published In

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OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction
December 2019
631 pages
ISBN:9781450376969
DOI:10.1145/3369457
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

In-Cooperation

  • HFESA: Human Factors and Ergonomics Society of Australia Inc.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 January 2020

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Author Tags

  1. Airflow
  2. Blast
  3. Collision sensation
  4. Force feedback
  5. Haptics
  6. Highly compressed air
  7. Virtual reality

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  • Extended-abstract
  • Research
  • Refereed limited

Conference

OZCHI'19
OZCHI'19: 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION
December 2 - 5, 2019
WA, Fremantle, Australia

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Overall Acceptance Rate 362 of 729 submissions, 50%

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