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Virtual Immersive Educational Systems: Early Results and Lessons Learned

Published: 17 November 2019 Publication History

Abstract

Higher education is embracing a digital transformation in a relatively slow adoption rate, with few fragmented solutions to portray the capabilities of new immersive technologies like Virtual Reality (VR). One may argue that deployment costs and substantial levels of design knowledge might be critical stagnation factors to create effective Virtual Immersive Educational (VIE) systems. We attempt to address these impediments in a cost-effective and user-friendly VIE system. In this paper, we report in brief the main elements of this design and initial result and lessons learned.

References

[1]
Mar Gonzalez-Franco, Rodrigo Pizarro, Julio Cermeron, Katie Li, Jacob Thorn, Windo Hutabarat, Ashutosh Tiwari, and Pablo Bermell-Garcia. 2017. Immersive mixed reality for manufacturing training. Frontiers in Robotics and AI 4 (2017), 3.
[2]
Konstantinos Koumaditis and Francesco Chinello. 2019. Virtual Immersive Educational Systems: the case of 360 videos, indirect learning and co-design. In 25th ACM Symposium on Virtual Reality Software and Technology. IEEE, 1–2.
[3]
Konstantinos Koumaditis, Francesco Chinello, and Sarune Venckute. 2018. Design of a Virtual Reality and Haptic Setup Linking Arousals to Training Scenarios: A Preliminary Stage. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 1–2.
[4]
Tiia Rüütmann and Hants Kipper. 2011. Teaching strategies for direct and indirect instruction in teaching engineering. In 2011 14th International Conference on Interactive Collaborative Learning. IEEE, 107–114.

Cited By

View all
  • (2022)Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs)Mobility for Smart Cities and Regional Development - Challenges for Higher Education10.1007/978-3-030-93907-6_113(1073-1084)Online publication date: 28-Jan-2022
  • (2021)Exploiting VR and AR Technologies in Education and Training to Inclusive RoboticsEducation in & with Robotics to Foster 21st-Century Skills10.1007/978-3-030-77022-8_11(115-126)Online publication date: 14-May-2021
  • (2020)Teaching Scrum with a Virtual Sprint Simulation: Initial Design and ConsiderationsProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3422107(1-2)Online publication date: 1-Nov-2020

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          Information & Contributors

          Information

          Published In

          cover image ACM Conferences
          SA '19: SIGGRAPH Asia 2019 Posters
          November 2019
          94 pages
          ISBN:9781450369435
          DOI:10.1145/3355056
          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          Published: 17 November 2019

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          Author Tags

          1. 360° videos
          2. E-Learning
          3. Immersive Technologies
          4. Virtual Reality

          Qualifiers

          • Poster
          • Research
          • Refereed limited

          Conference

          SA '19
          Sponsor:
          SA '19: SIGGRAPH Asia 2019
          November 17 - 20, 2019
          QLD, Brisbane, Australia

          Acceptance Rates

          Overall Acceptance Rate 178 of 869 submissions, 20%

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          Cited By

          View all
          • (2022)Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs)Mobility for Smart Cities and Regional Development - Challenges for Higher Education10.1007/978-3-030-93907-6_113(1073-1084)Online publication date: 28-Jan-2022
          • (2021)Exploiting VR and AR Technologies in Education and Training to Inclusive RoboticsEducation in & with Robotics to Foster 21st-Century Skills10.1007/978-3-030-77022-8_11(115-126)Online publication date: 14-May-2021
          • (2020)Teaching Scrum with a Virtual Sprint Simulation: Initial Design and ConsiderationsProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3422107(1-2)Online publication date: 1-Nov-2020

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