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Evaluating the usability and acceptance of an AR app in learning Chemistry for Secondary Education

Published: 12 September 2018 Publication History

Abstract

Teaching concepts that require the manipulation or visualization of objects that are not available to everyone because of their abstract, scientific or spatial nature present some limitations. Augmented reality and mobile devices are tools available today that allow solving these shortcomings and offer the possibility of interacting with virtual objects in a three-dimensional space. In this paper, we present an author tool for teaching Chemistry in Secondary Education, using augmented reality and then we provide the results of the evaluation of usability that we conducted with 12 high school students in order to evaluate the usability and user experience of the developed app. We have found in this study that, surprisingly, it seems that users of iOS mobiles are better to manipulate AR objects in 3D using the Android mobile we used in this experiment.

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Cited By

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  • (2023)Deep Dive into the Augmented Reality Customer Experience and Adoption Research: A Bibliometric StudyCurrent and Future Trends on Intelligent Technology Adoption10.1007/978-3-031-48397-4_21(413-433)Online publication date: 29-Dec-2023
  • (2021)MicroWorld: An Augmented-Reality Arabian App to Learn Atomic SpaceTechnologies10.3390/technologies90300539:3(53)Online publication date: 24-Jul-2021
  • (2021)Perceived usability evaluation of educational technology using the System Usability Scale (SUS): A systematic reviewJournal of Research on Technology in Education10.1080/15391523.2020.186793854:3(392-409)Online publication date: 23-Feb-2021
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      cover image ACM Other conferences
      Interacción '18: Proceedings of the XIX International Conference on Human Computer Interaction
      September 2018
      232 pages
      ISBN:9781450364911
      DOI:10.1145/3233824
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 12 September 2018

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      Author Tags

      1. Augmented Reality
      2. HCI
      3. SUS
      4. Usability evaluation
      5. mobile app
      6. mobile devices

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      Interacción 2018

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      Interacción '18 Paper Acceptance Rate 47 of 73 submissions, 64%;
      Overall Acceptance Rate 109 of 163 submissions, 67%

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      Cited By

      View all
      • (2023)Deep Dive into the Augmented Reality Customer Experience and Adoption Research: A Bibliometric StudyCurrent and Future Trends on Intelligent Technology Adoption10.1007/978-3-031-48397-4_21(413-433)Online publication date: 29-Dec-2023
      • (2021)MicroWorld: An Augmented-Reality Arabian App to Learn Atomic SpaceTechnologies10.3390/technologies90300539:3(53)Online publication date: 24-Jul-2021
      • (2021)Perceived usability evaluation of educational technology using the System Usability Scale (SUS): A systematic reviewJournal of Research on Technology in Education10.1080/15391523.2020.186793854:3(392-409)Online publication date: 23-Feb-2021
      • (2020)A Research Agenda Is Needed for Designing for the User Experience of Augmented and Mixed Reality: A Position PaperProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3432088(323-325)Online publication date: 22-Nov-2020
      • (2020)Evaluating User Experience in 3D Interaction: a Systematic ReviewProceedings of the XVI Brazilian Symposium on Information Systems10.1145/3411564.3411640(1-8)Online publication date: 3-Nov-2020
      • (2020)Dream-Experiment: A MR User Interface with Natural Multi-channel Interaction for Virtual ExperimentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302360226:12(3524-3534)Online publication date: Dec-2020
      • (2020)An Analysis for Motivating Sketching Practice with Augmented Reality in Da Vinci Eye2020 International Symposium on Computer, Consumer and Control (IS3C)10.1109/IS3C50286.2020.00032(95-97)Online publication date: Nov-2020

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