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Perception of height in virtual reality: a study of climbing stairs

Published: 10 August 2018 Publication History

Abstract

Most virtual environments that people locomote through with head-mounted displays are flat to match the physical environment that people are actively walking on. In this paper we simulated stair climbing, and evaluated how well people could assess the distance they had climbed after several minutes of the activity under various conditions. We varied factors such as the presence of virtual feet (shoes), whether the stairwell was open or enclosed, the presence or absence of passive haptic markers, and whether a subject was ascending or descending. In general, the distance climbed or descended was overestimated, consistent with prior work on the perception of height. We find that subjects have significantly better ability to estimate their error with the presence of virtual shoes than without, and when the environment was open. Having shoes also resulted in significantly higher ratings of presence. We also find a significant tendency for females to show higher ratings of simulator sickness.

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cover image ACM Conferences
SAP '18: Proceedings of the 15th ACM Symposium on Applied Perception
August 2018
162 pages
ISBN:9781450358941
DOI:10.1145/3225153
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 August 2018

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Author Tags

  1. height perception
  2. locomotion
  3. virtual environments
  4. virtual reality

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SAP '18
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SAP '18: ACM Symposium on Applied Perception 2018
August 10 - 11, 2018
British Columbia, Vancouver, Canada

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Overall Acceptance Rate 43 of 94 submissions, 46%

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  • (2023)The reality of virtual realityFrontiers in Psychology10.3389/fpsyg.2023.109301414Online publication date: 15-Feb-2023
  • (2023)The Effects of Virtual and Physical Elevation on Physiological Stress During Virtual Reality Height ExposureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.313441229:4(1937-1950)Online publication date: 1-Apr-2023
  • (2023)Rendering Perceived Terrain Stiffness in VR Via Preload Variation Against Body-WeightIEEE Transactions on Haptics10.1109/TOH.2023.327513616:4(616-621)Online publication date: Oct-2023
  • (2023)Visualization in virtual reality: a systematic reviewVirtual Reality10.1007/s10055-023-00753-827:2(1447-1480)Online publication date: 17-Jan-2023
  • (2022)Reliability of repeated exposure to the human elevated plus-maze in virtual reality: Behavioral, emotional, and autonomic responsesBehavior Research Methods10.3758/s13428-022-02046-556:1(187-198)Online publication date: 21-Dec-2022
  • (2022)SkyPort: Investigating 3D Teleportation Methods in Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501983(1-11)Online publication date: 29-Apr-2022
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  • (2022)Limited transfer and retention of locomotor adaptations from virtual reality obstacle avoidance to the physical worldScientific Reports10.1038/s41598-022-24085-w12:1Online publication date: 16-Nov-2022
  • (2021)Authentic Fear Responses in Virtual Reality: A Mobile EEG Study on Affective, Behavioral and Electrophysiological Correlates of FearFrontiers in Virtual Reality10.3389/frvir.2021.7163182Online publication date: 16-Aug-2021
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