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Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments

Published: 10 August 2018 Publication History

Abstract

Research has shown that self-avatars (life-size representations of the user in Virtual Reality (VR)) can affect how people perceive virtual environments. In this paper, we investigated whether the visual fidelity of a self-avatar affects reach boundary perception, as assessed through two variables: 1) action taken (or verbal response) and 2) correct judgment. Participants were randomly assigned to one of four conditions: i) high-fidelity self-avatar, ii) low-fidelity self-avatar, iii) no avatar (end-effector), and iv) real-world as reference task group. Results indicate that all three VR viewing conditions were significantly different from real world in regards to correctly judging the reachability of the target. However, based on verbal responses, only the "no avatar" condition had a non-trivial difference with real world condition. Taken together with reachability data, participants in "no avatar" condition were less likely to correctly reach to the reachable targets. Overall, participant performance improved after completing a calibration phase with feedback, such that correct judgments increased and participants reached to fewer unreachable targets.

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Cited By

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  • (2024)The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641933(1-9)Online publication date: 11-May-2024
  • (2024)Reaching Between Worlds: Calibration and Transfer of Perceived Affordances from Virtual to Real Environments2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00120(1011-1021)Online publication date: 16-Mar-2024
  • (2024)Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical ComponentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205030:5(2756-2766)Online publication date: 4-Mar-2024
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cover image ACM Conferences
SAP '18: Proceedings of the 15th ACM Symposium on Applied Perception
August 2018
162 pages
ISBN:9781450358941
DOI:10.1145/3225153
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 August 2018

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Author Tags

  1. correct judgments
  2. reach boundary estimation
  3. self-avatar
  4. verbal judgments
  5. virtual environment

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SAP '18
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SAP '18: ACM Symposium on Applied Perception 2018
August 10 - 11, 2018
British Columbia, Vancouver, Canada

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Cited By

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  • (2024)The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641933(1-9)Online publication date: 11-May-2024
  • (2024)Reaching Between Worlds: Calibration and Transfer of Perceived Affordances from Virtual to Real Environments2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00120(1011-1021)Online publication date: 16-Mar-2024
  • (2024)Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical ComponentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205030:5(2756-2766)Online publication date: 4-Mar-2024
  • (2023)Calibrated Passability Perception in Virtual Reality Transfers to Augmented RealityACM Transactions on Applied Perception10.1145/361345020:4(1-16)Online publication date: 25-Oct-2023
  • (2023)Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00046(308-317)Online publication date: Mar-2023
  • (2023)Novel Design and Evaluation of Redirection Controllers Using Optimized Alignment and Artificial Potential FieldIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332020829:11(4556-4566)Online publication date: 1-Nov-2023
  • (2023)Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal JudgmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324710929:5(2721-2731)Online publication date: 1-May-2023
  • (2023)Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324706729:5(2348-2357)Online publication date: May-2023
  • (2023)How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324704129:5(2258-2268)Online publication date: 1-May-2023
  • (2023)How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School EducationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.316942629:8(3698-3713)Online publication date: 1-Aug-2023
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