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Design Thinking 101: A Strategy for Intelligent System Innovation

Published: 23 March 2018 Publication History

Abstract

Innovation introduces new things and new things can be both positive and negative for people involved. To anticipate this, we can envision the solutions in advance with users' insights as the drive. Design Thinking has been introduced to help a group or people or organization in solving their problems. This paper describes how Design Thinking can be practiced in designing intelligent solutions through Google Design Sprint. The paper describes the key things that need to be done to run 5-Day Design Sprint activities and highlight some of the activities that will be discussed during the 90-minute workshop.

References

[1]
Eunice Sari, Adi Tedjasaputra. Designing Valuable Products with Design Sprint. Regina Bernhaupt; Girish Dalvi; Anirudha Joshi; Devanuj K. Balkrishan; Jacki O'Neill; Marco Winckler. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. Springer International Publishing, Lecture Notes in Computer Science, LNCS-10516 (Part IV), pp. 391--394, 2017, Human-Computer Interaction -- INTERACT 2017.
[2]
Herbert A. Simon. (1996). The Sciences of the Artificial. Massachusetts Institute of Technology (MIT) Press, Cambridge, MA.
[3]
Jake Knapp, John Zeratsky, and Braden Kowitz. (2016). Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster. Canada.

Cited By

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  • (2023)Designing and evaluating Reto Global, a serious video game for supporting global warming awarenessInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103080177(103080)Online publication date: Sep-2023
  • (2021)Designing a Serious Game to Promote Visitors’ Engagement in a Science Museum ExhibitionProceedings of the 8th Mexican Conference on Human-Computer Interaction10.1145/3492724.3492732(1-5)Online publication date: 1-Dec-2021

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    CHIuXiD '18: Proceedings of the 4th International Conference on Human-Computer Interaction and User Experience in Indonesia, CHIuXiD '18
    March 2018
    136 pages
    ISBN:9781450364294
    DOI:10.1145/3205946
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 March 2018

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    CHIuXiD '18 Paper Acceptance Rate 22 of 50 submissions, 44%;
    Overall Acceptance Rate 22 of 50 submissions, 44%

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    View all
    • (2023)Designing and evaluating Reto Global, a serious video game for supporting global warming awarenessInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103080177(103080)Online publication date: Sep-2023
    • (2021)Designing a Serious Game to Promote Visitors’ Engagement in a Science Museum ExhibitionProceedings of the 8th Mexican Conference on Human-Computer Interaction10.1145/3492724.3492732(1-5)Online publication date: 1-Dec-2021

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