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Realizing the real-time gaze redirection system with convolutional neural network

Published: 12 June 2018 Publication History

Abstract

Retaining eye contact of remote users is a critical issue in video conferencing systems because of parallax caused by the physical distance between a screen and a camera. To achieve this objective, we present a real-time gaze redirection system called Flx-gaze to post-process each video frame before sending it to the remote end. Specifically, we relocate and relight the pixels representing eyes by using a convolutional neural network (CNN). To prevent visual artifacts during manipulation, we minimize not only the L2 loss function but also four novel loss functions when training the network. Two of them retain the rigidity of eyeballs and eyelids; and the other two prevent color discontinuity on the eye peripheries. By leveraging the CPU and the GPU resources, our implementation achieves real-time performance (i.e., 31 frames per second). Experimental results show that the gazes redirected by our system are of high quality under this restrict time constraint. We also conducted an objective evaluation of our system by measuring the peak signal-to-noise ratio (PSNR) between the real and the synthesized images.

References

[1]
Y. Ganin, D. Kononenko, D. Sungatullina, and V. Lempitsky. DeepWarp: Photorealistic Image Resynthesis for Gaze Manipulation, pages 311--326. Springer International Publishing, Cham, 2016.
[2]
E. Wood, T. Baltrusaitis, L.P. Morency, P. R., and A. Bulling. Gazedirector: Fully articulated eye gaze redirection in video. CoRR, abs/1704.08763, 2017.
[3]
E. Wood, T. Baltrušaitis, L.P. Morency, P. Robinson, and A. Bulling. Learning an appearance-based gaze estimator from one million synthesised images. In Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, pages 131--138, 2016.
[4]
D. Kononenko and V. Lempitsky. Learning to look up: Realtime monocular gaze correction using machine learning. In The IEEE Conference on Computer Vision and Pattern Recognition, June 2015.
[5]
D.E. King. Dlib-ml: A machine learning toolkit. Journal of Machine Learning Research, 10:1755--1758, 2009.
[6]
D.P. Kingma and J. Ba. Adam: A method for stochastic optimization. CoRR, abs/1412.6980, 2014.

Cited By

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  • (2019)Eye Tracking Based Augmented Reality Human-Computer Interaction MethodComputer Science and Application10.12677/CSA.2019.9511509:05(1020-1028)Online publication date: 2019

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Information & Contributors

Information

Published In

cover image ACM Conferences
MMSys '18: Proceedings of the 9th ACM Multimedia Systems Conference
June 2018
604 pages
ISBN:9781450351928
DOI:10.1145/3204949
  • General Chair:
  • Pablo Cesar,
  • Program Chairs:
  • Michael Zink,
  • Niall Murray
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2018

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Author Tags

  1. convolutional neural network
  2. gaze manipulation

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MMSys '18
Sponsor:
MMSys '18: 9th ACM Multimedia Systems Conference
June 12 - 15, 2018
Amsterdam, Netherlands

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Overall Acceptance Rate 176 of 530 submissions, 33%

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  • (2019)Eye Tracking Based Augmented Reality Human-Computer Interaction MethodComputer Science and Application10.12677/CSA.2019.9511509:05(1020-1028)Online publication date: 2019

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