Cited By
View all- Marfisi ISantuz HBisson CBaaden MFérey NTaly ADelalande O(2024)Escape from PharmaZ: A Game to Boost Pharmacophore Learning Through Immersive Augmented RealityGames and Learning Alliance10.1007/978-3-031-78269-5_30(317-327)Online publication date: 18-Dec-2024
- Herder TRau M(2022)Representational-competency supports in the context of an educational video game for undergraduate astronomyComputers & Education10.1016/j.compedu.2022.104602190:COnline publication date: 1-Dec-2022