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short-paper

Training a Neural Network Controlled Non-playing Character with Previous Output Awareness

Published: 18 April 2019 Publication History

Abstract

In this work, we describe an experiment with a neural network controlled non-playing video game character. The adventure game updates the neural network weights with neuro-evolution, where a genetic algorithm changes the weights. In this experiment, we have a five layer neural network, and feed the previous output back as an input, along with other inputs from the game. We examine how the previous output affects the evolution, and analyze the moves of the more successful weight sets.

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Published In

cover image ACM Conferences
ACMSE '19: Proceedings of the 2019 ACM Southeast Conference
April 2019
295 pages
ISBN:9781450362511
DOI:10.1145/3299815
  • Conference Chair:
  • Dan Lo,
  • Program Chair:
  • Donghyun Kim,
  • Publications Chair:
  • Eric Gamess
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 April 2019

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Author Tags

  1. Genetic Algorithm
  2. Neural Networks
  3. Neuroevolution
  4. Web-based Games

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  • Short-paper
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  • Refereed limited

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ACM SE '19
Sponsor:
ACM SE '19: 2019 ACM Southeast Conference
April 18 - 20, 2019
GA, Kennesaw, USA

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Overall Acceptance Rate 502 of 1,023 submissions, 49%

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