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LUNE: Representing Lunar Day by Displayed Lighting Object

Published: 02 May 2019 Publication History

Abstract

LUNE is a displayed lighting object representing time. It provides real-time lighting visualized moon phase. People can recognize the date of month through abstract image of moon. This product was developed to investigate the use of metaphor from lighting to represent time. A diverse set of researches and design initiatives related to time, temporality and slowness has emerged in the DIS and HCI communities. An important area of work is to represent time. The primary objective of this research is to suggest the new perspective of time called sense of time. First, we can understand how people perceive the time and we can also trace recent research related to perspectives of time in HCI. Second, we designed artifacts and investigated the use of moon phase as material to represent time in a new approach.

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References

[1]
Odom, William, et al. "Time, Temporality, and Slowness: Future Directions for Design Research." Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility. ACM, 2018
[2]
Lindley, S., Corish, R., Kosmack Vaara, E., Ferreira, P., & Simbelis, V. (2013, April). Changing perspectives of time in HCI. In CHI'13 Extended Abstracts on Human Factors in Computing Systems (pp. 3211--3214). ACM.
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Fraisse, P. (1984). Perception and estimation of time. Annual review of psychology, 35(1), 1--37.
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Wearden, J. (2016). The psychology of time perception. Springer.
[5]
Grosse-Hering, B., Mason, J., Aliakseyeu, D., Bakker, C., & Desmet, P. (2013, April). Slow design for meaningful interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 3431--3440). ACM.
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Pschetz, L. (2015). Isn't it time to change the way we think about time?. interactions, 22(5), 58--61.
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Martin, R., & Holtzman, H. (2011, May). Kairoscope: managing time perception and scheduling through social event coordination. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1969--1978). ACM.
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Odom, W., Wakkary, R., Bertran, I., Harkness, M., Hertz, G., Hol, J., ... & Verburg, P. (2018, April). Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations With Everyday Computational Objects. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 77). ACM.
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Alastair Fuad-Luke. 2008. Slow design. In Design Dictionary. Springer, 361--363.
[10]
Grosse-Hering, B., Mason, J., Aliakseyeu, D., Bakker, C., & Desmet, P. (2013, April). Slow design for meaningful interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 3431--3440). ACM.
[11]
Pschetz, L., & Banks, R. (2013, April). Long living chair. In CHI'13 Extended Abstracts on Human Factors in Computing Systems (pp. 2983--2986). ACM.
[12]
Odom, William. "Understanding long-term interactions with a slow technology: an investigation of experiences with FutureMe." Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2015.
[13]
Thomas, John C., et al. "Avec le temps!: time, tempo, and turns in human-computer interaction." CHI'13 Extended Abstracts on Human Factors in Computing Systems. ACM, 2013.

Cited By

View all
  • (2024)Material Deconstructions of Time: Posthumanist Interventions Through Media ArtACM Transactions on Computer-Human Interaction10.1145/368526731:6(1-47)Online publication date: 6-Sep-2024
  • (2022)Me, the Hill and My Browser – Investigating the Role of Time in Posthuman InteractionNordic Human-Computer Interaction Conference10.1145/3546155.3546651(1-12)Online publication date: 8-Oct-2022
  • (2020)Time Perceptions as a Material for Designing New Representations of TimeExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382950(1-7)Online publication date: 25-Apr-2020

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    cover image ACM Conferences
    CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    3673 pages
    ISBN:9781450359719
    DOI:10.1145/3290607
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 02 May 2019

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    Author Tags

    1. moon phase
    2. nature interaction
    3. slow design
    4. temporality
    5. time perception

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    View all
    • (2024)Material Deconstructions of Time: Posthumanist Interventions Through Media ArtACM Transactions on Computer-Human Interaction10.1145/368526731:6(1-47)Online publication date: 6-Sep-2024
    • (2022)Me, the Hill and My Browser – Investigating the Role of Time in Posthuman InteractionNordic Human-Computer Interaction Conference10.1145/3546155.3546651(1-12)Online publication date: 8-Oct-2022
    • (2020)Time Perceptions as a Material for Designing New Representations of TimeExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382950(1-7)Online publication date: 25-Apr-2020

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