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SociaBowl: A Dynamic Table Centerpiece to Mediate Group Conversations

Published: 02 May 2019 Publication History

Abstract

In this paper, we introduce SociaBowl, a dynamic table centerpiece to promote positive social dynamics in 2-way cooperative conversations. A centerpiece such as a bowl of food, a decorative flower arrangement, or a container of writing tools, is commonly placed on a table around which people have conversations. We explore the design space for an augmented table and centerpiece to influence how people may interact with one another. We present an initial functional prototype to explore different choices in materiality of feedback, interaction styles, and animation and motion patterns. These aspects are discussed with respect to how it may impact people's awareness of their turn taking dynamics as well as provide an additional channel for expression. Potential enhancements for future iterations in its design are then outlined based on these findings.

References

[1]
David W. Angel. 2016. The Four Types of Conversations: Debate, Dialogue, Discourse, and Diatribe. https://medium.com/ @DavidWAngel/the-four-types-of-conversations-debate-dialogue-discourse-and-diatribe-898d19eccc0a
[2]
Ronald M Baecker. 2014. Readings in Human-Computer Interaction: toward the year 2000. Elsevier.
[3]
Joan Morris DiMicco, Anna Pandolfo, and Walter Bender. 2004. Influencing group participation with a shared display. In Proceedings of the 2004 ACM conference on Computer supported cooperative work. ACM, 614--623.
[4]
Carolyn Fu, Kritika Dhanda, Marc Exposito Gomez, Haeyoung Kim, and Yan Zhang. 2017. TurnTable: Towards More Equivalent Turn-Taking. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 609--615.
[5]
Robert Johansen. 1988. Groupware: Computer support for business teams. The Free Press.
[6]
Taemie Kim, Agnes Chang, Lindsey Holland, and Alex Sandy Pentland. 2008. Meeting mediator: enhancing group collaborationusing sociometric feedback. In Proceedings of the 2008 ACM conference on Computer supported cooperative work. ACM, 457--466.
[7]
Moon-Hwan Lee, Yea-Kyung Row, Oosung Son, Uichin Lee, Jaejeung Kim, Jungi Jeong, Seungryoul Maeng, and Tek-Jin Nam. 2018. Flower-Pop: Facilitating Casual Group Conversations With Multiple Mobile Devices. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 1, 4 (2018), 150.
[8]
Meredith Ringel Morris, Anthony Cassanego, Andreas Paepcke, Terry Winograd, Ann Marie Piper, and Anqi Huang. 2006. Mediating group dynamics through tabletop interface design. IEEE computer graphics and applications 26, 5 (2006), 65--73.

Cited By

View all
  • (2023)Tables Got Moves: A Review on Actuated Table DesignsProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3609991(1-10)Online publication date: 27-Sep-2023
  • (2023)An Expressive Robotic Table to Enhance Social InteractionsCompanion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568294.3580062(151-155)Online publication date: 13-Mar-2023
  • (2023)HighLightCompanion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568294.3580061(146-150)Online publication date: 13-Mar-2023
  • Show More Cited By

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  1. SociaBowl: A Dynamic Table Centerpiece to Mediate Group Conversations

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      cover image ACM Conferences
      CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      3673 pages
      ISBN:9781450359719
      DOI:10.1145/3290607
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 02 May 2019

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      Author Tags

      1. conversations
      2. social dynamics
      3. tangible user interfaces
      4. turn-taking

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      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      Cited By

      View all
      • (2023)Tables Got Moves: A Review on Actuated Table DesignsProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3609991(1-10)Online publication date: 27-Sep-2023
      • (2023)An Expressive Robotic Table to Enhance Social InteractionsCompanion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568294.3580062(151-155)Online publication date: 13-Mar-2023
      • (2023)HighLightCompanion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568294.3580061(146-150)Online publication date: 13-Mar-2023
      • (2023)Augmented Social Meal via Multi-sensory Feedback Modulated by Bodily-In-Coordinated MeasuresDistributed, Ambient and Pervasive Interactions10.1007/978-3-031-34609-5_30(410-425)Online publication date: 9-Jul-2023
      • (2021)SonAmi: A Tangible Creativity Support Tool for Productive ProcrastinationProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465250(1-10)Online publication date: 22-Jun-2021
      • (2021)Expressivity in Interaction: a Framework for DesignProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445231(1-13)Online publication date: 6-May-2021

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