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abstract

Using Music to Foster Engagement in Introductory Computing Courses

Published: 22 February 2019 Publication History

Abstract

The importance of imaginative assignments and innovative curriculum design in computer science (CS) education has been researched for some time now. In this poster, the authors discuss an interdisciplinary K12 informal education course called Computational Thinking in Music. The goal is to engage students in computer science by prioritizing personal expression, creativity, and aesthetics. The research includes a creative curriculum based on modeling theory of evidence-based pedagogical research, and an empirical one: by the time of the SIGCSE Symposium, the authors expect to have comparative results for control courses, where active learning curriculum was not used at all, as well as for the course with active learning curriculum. The Computational Thinking in Music course intends to broaden the number of individuals, particularly from underrepresented groups, who show interest and persist in the field of computer science through the use of student's intrinsic interests. Specifically, this study built an authentic STEAM learning environment through the use of EarSketch (https://earsketch.gatech.edu/landing) and Scratch (https://scratch.mit.edu/) two creative computing programs. The poster will display our findings in a creative fashion convenient for drawing informative conclusions. Two measures are used in assessing the effectiveness of creative curriculum: student scores on typical assessment instruments and student perceptions on Likert scales. Thus far the data are remarkably consistent over the various settings and indicates that participants of this camp benefitted more from an authentic learning environment allowing for music, creativity, and imagination than from a more traditional computing camp without the addition of musical concepts.

References

[1]
Ruthmann, Alex and Heines, Jesse M. and Greher, Gena R. and Laidler, Paul and Saulters,II, Charles, Teaching Computational Thinking Through Musical Live Coding in Scratch.
[2]
Siva, Sebastien and Im, Tacksoo and McKlin, Tom and Freeman, Jason and Magerko, Brian, Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors.

Cited By

View all
  • (2022)A Case Study of Middle Schoolers' Use of Computational Thinking Concepts and Practices during Coded Music CompositionProceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 110.1145/3502718.3524757(33-39)Online publication date: 7-Jul-2022
  • (2021)The Coding Maestros ProjectHandbook of Research on K-12 Blended and Virtual Learning Through the i²Flex Classroom Model10.4018/978-1-7998-7760-8.ch029(504-518)Online publication date: 5-Mar-2021
  • (2021)Developing an Online Music Teaching and Practicing Platform via Machine Learning: A Review PaperUniversal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments10.1007/978-3-030-78095-1_9(95-108)Online publication date: 3-Jul-2021
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science Education
February 2019
1364 pages
ISBN:9781450358903
DOI:10.1145/3287324
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 February 2019

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Author Tags

  1. creativity
  2. earsketch
  3. k-12 cs education
  4. music
  5. performamatics
  6. scratch
  7. steam

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SIGCSE '19
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Acceptance Rates

SIGCSE '19 Paper Acceptance Rate 169 of 526 submissions, 32%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE TS 2025
The 56th ACM Technical Symposium on Computer Science Education
February 26 - March 1, 2025
Pittsburgh , PA , USA

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Cited By

View all
  • (2022)A Case Study of Middle Schoolers' Use of Computational Thinking Concepts and Practices during Coded Music CompositionProceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 110.1145/3502718.3524757(33-39)Online publication date: 7-Jul-2022
  • (2021)The Coding Maestros ProjectHandbook of Research on K-12 Blended and Virtual Learning Through the i²Flex Classroom Model10.4018/978-1-7998-7760-8.ch029(504-518)Online publication date: 5-Mar-2021
  • (2021)Developing an Online Music Teaching and Practicing Platform via Machine Learning: A Review PaperUniversal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments10.1007/978-3-030-78095-1_9(95-108)Online publication date: 3-Jul-2021
  • (2020)From theory bias to theory dialogueACM Inroads10.1145/338188711:1(44-53)Online publication date: 13-Feb-2020
  • (2019)From Theory Bias to Theory DialogueProceedings of the 2019 ACM Conference on International Computing Education Research10.1145/3291279.3339400(101-109)Online publication date: 30-Jul-2019

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